Duck Shot - Crazybreadman Games (Traffic Ninja, Doodle Cannon)
My summer is finally here and that means I can work on games again! I'll be finishing up Duck Shot this week and I wanted some feedback as I finish up. Also if anyone wants to beta test send me an email - Crazybreadman@gmail. Please share your great ideas and I'll try to get them in before submitting, thanks!
Comments
Was this made from TshirtBooths template?
Ideas:
after some time, like 30 seconds, turn off the line to make harder.
I think it would be cool to see more "feathers" when the bird is hit...
Maybe some smaller or larger ducks?
Hmmm can you add a dog somehow??????
Steve
@MikeQuinn- I owe that bit of voodoo magic to the elasticity demo by FiremapleGames. I just tweaked it to be set in the middle of 2 points on the slingshot and voila!
That may just be me though!
Now finish your game!
"Everybody makes games. Nobody quits!"
QS
/hi5 BB
As for the animation on reload that naghty lil sheep speaks of, im afraid you'll need to put the clippers down as i too agree! It took me a while to realise what was going on, i generally thought you were just not shooting very far!
QS and BB, can i join in on the hi5's?
Yeah I have to say, it looks really cool how it reloads, you did a great job with it, but yes it's distracting.
Maybe just making the rock smaller as it reloads could help with making it a bit more subtle?... Look forward to the final product!
OK, now for "LARGER explosion" when the duck is hit.
OK, I'm sticking with that idea...
Also it still looks too easy, hope you remove the cheat/guide line.
If, not have a choice: EASY (with the line) and HARD without it!!
Yeah that would be awesome!!
Steve
@Steverd- Larger "explosion" done! Well it's a little bigger...more feathers. I don't wanna make it too crazy though because you'll be seeing it a lot. If you have any specific ideas on it let me know
So I said I would finish yesterday, but nope. I just keep adding stuff against my will... I cant help it! Right now I'm implementing an objectives system with rewards (think Tiny Wings). Stuff like "get three x2 combos" and "kill a Flameduck." I don't want it to just be an endless style game so I'm actually going to have an ending! After level 10 you beat the game and it counts up stats- how many games it took to reach the end and coins collected will be used to calculated a final score. What do you guys think about that?
IF ANYONE WANTS TO BETA TEST TODAY LET ME KNOW
I think this is a really cool thread, people shared their ideas and you making the changes.
Let's do more of this in the future!!
Steve
I was using it for one of my videos.
Hey, if anyone wants to be cool and post a comment on the Duck Shot upcoming games thread on Touch Arcade here's the link. Maybe you guys can help give it some life. Thanks!
http://forums.toucharcade.com/showthread.php?t=90624