Interpolate as Timer Problem

MagoNicolasMagoNicolas Member, PRO Posts: 2,090
edited November -1 in Working with GS (Mac)
Hello Guys, how are you?
I have Successfully used interpolate to Replace timer for my enemies "Spawn" of my next project.
But Im having problem to make the following stuff.
I need to Subtract 1 from a number every 2 seconds.
Sounds Easy! How to do it with Interpolate?

What I did and didn't work was the following.

If MyTimer = 0
Interpolate My Timer to 1 Duration 0.2 Seconds.
Otherwise
Subtract 1 to my number
Change MyTimer to 0

But not working.

Any Clue?

Comments

  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    Add all of the otherwise behaviors to a rule for when mytimer=1

    Should work for you then.
  • MagoNicolasMagoNicolas Member, PRO Posts: 2,090
    That was Wat I did at the begging and didn't work 2 :(
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    it's posible its all running to fast for gamesalad. I have tried using interpolate and timers in the past to trigger events very quickly and it's like it misses some of the events because its running so fast.

    I would think for what you are doing a timer may actually be the better way as much as I hate timers. :(
  • MagoNicolasMagoNicolas Member, PRO Posts: 2,090
    Damn! I hate Timers 2! They Drain to Much PErformance!
    Thanks for your help!
  • MagoNicolasMagoNicolas Member, PRO Posts: 2,090
    tenrdrmer said:
    Add all of the otherwise behaviors to a rule for when mytimer=1

    Should work for you then.

    It Now Magically Works This way! with 0.2 Seconds! Thanks.
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    LOL i'm glad it worked.

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