Using the Timer

icecold601icecold601 Member Posts: 40
edited November -1 in Working with GS (Mac)
Hey guys,

When I try and time the scene to reset after 2 actors collide, 3 seconds after the event, nothing happens. I am using the Basic shoot em up template.

Any help greatly appreciated.

Comments

  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    You are probabbly setting your timer un to trigger on a collision im assuming so try this with your timers

    Timer for Duration 4 Sec Run to completion checked
    --Timer After 3 Sec Run to completion check
    ----Change Scene

    If that doesn't work you can create a game attribute for scene change and just set it to go true on collision and then

    When game.SceneChange is true
    --After 3 sec
    ----Change Scene
  • icecold601icecold601 Member Posts: 40
    Thanks guys. Is there any way to destroy the actors and change scene?
  • icecold601icecold601 Member Posts: 40
    When I destroy the actor, the scene does not change :(
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    Use the attribute method I mentioned. :)
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