Persistant Actors?

11clock11clock Member Posts: 450
edited November -1 in Working with GS (Mac)
Is there a way to get an actor to go from scene to scene without destroying itself unless told to? Would be useful for "Achievement Get" signs when you get an achievement so you can see it until it vanishes even when you switch scenes.

Comments

  • marksmarks Inactive, Chef Emeritus Posts: 14
    Sure. Create a global attribute that is triggered (ie, change it from 0 to 1 or something) when your "achievement" sign pops up; then make sure you've got the actor off-scene in the following scene. If the attribute has been triggered, then add a rule that interpolates your achievement sign into the correct position.
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