Building my GS game for 3GS & iPod Touch (3rd Generation) only
looking at some solutions to my game Elerium and it's 3G problem. Apple suggested I can build specifically for a generation of iPhone/Touch (3rd Gen) if hardware specs were too limiting on the 3G handset.
I have to configure the UIRequiredDeviceCapabilities key in the application’s Info.plist file
Maybe a series of checkboxes when uploading the game to GS perhaps?
Is there an easy way to define this using GS and target the desired device(s)?
I have to configure the UIRequiredDeviceCapabilities key in the application’s Info.plist file
Maybe a series of checkboxes when uploading the game to GS perhaps?
Is there an easy way to define this using GS and target the desired device(s)?
Comments
http://www.tobybridson.com/Unused/Device_Selection.png
Needs to be done when the app is compiled by GS and have the option of 3rd Generation!
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>UIRequiredDeviceCapabilities</key> ~~~~~~~(my inserted key)
<need a string here.... not sure what yet, something 3GS specific eg Compass>
<key>CFBundleDevelopmentRegion</key>
<string>en</string>
<key>CFBundleDisplayName</key>
<string>GS Viewer</string>
<key>CFBundleExecutable</key>
<key>UIRequiredDeviceCapabilities</key>
<string>armv7</string>