Yea, my button press still isn't registering on at least one of my actors... I'll look to see if it is logic error or what... don't see how it could be... it's a simple press.
Fixed my problem... It seems like it may be an un-related bug? Maybe... Basically I spawn map tiles. When my button was in the scene normally, it would not spawn the level screen. But having the button spawned AFTER the map tiles fixes this. O well, good enough
I'm having issues with the timer, each level you have 6 seconds to complete, and the timer is very glitchy, goes from 7 down to 5 and the countdown is very off
Firemaple, my major issue was with the timers, they were acting very glitchy and mine is a very simple countdown rule
I took the plunge, and my main project seems unaffected.
I haven't upgraded the viewer at all (still on .7) and it's running fine. Did everyone update their viewers at the same time, or are some still running on an older viewer version?
Just at thought that it might help narrow down where the probs are.
Ya, timers are definitely messed up. I'm throwing two fireballs at the sorcerer and my "patented" screen shake flickers once then stops. Anyone have a 0.7.0 to downgrade with?
Comments
Thnakss GS Staff
i.e. touch and mouse problems
It's much better, but some stuff is still broken. Have the way Timers work changed?
Firemaple, my major issue was with the timers, they were acting very glitchy and mine is a very simple countdown rule
I haven't upgraded the viewer at all (still on .7) and it's running fine. Did everyone update their viewers at the same time, or are some still running on an older viewer version?
Just at thought that it might help narrow down where the probs are.
Cheers,
QS