Timing -> pop up
I have a game, which has a countdown from 5 seconds, and when reaches 0 it stops.
I am trying to do, that when it reaches 0, it changes scene to a "you lost" menu. I did this with the PAUSE BUTTON, but it is basically not working the "you lost"
I tried spawning an actor (and stopping the timer), and changing scene, but still cant make it, any ideas?
I need to do one of these, the easier one ofc:
- When countdown reaches 0, change scene/spawn actor of a "you lost menu", (stopping, ofcourse, movements and time) and that when you click reset, it resets the scene/time I was on.
OR
- When countdown reaches 0, change scene/spawn actor of the "you lost menu" and making it stay for 3 secs, then resetting the timer and scene (I tried with the for 3 seconds, spawn actor youlostmenu and reset scene), but not working at all..
thanks
I am trying to do, that when it reaches 0, it changes scene to a "you lost" menu. I did this with the PAUSE BUTTON, but it is basically not working the "you lost"
I tried spawning an actor (and stopping the timer), and changing scene, but still cant make it, any ideas?
I need to do one of these, the easier one ofc:
- When countdown reaches 0, change scene/spawn actor of a "you lost menu", (stopping, ofcourse, movements and time) and that when you click reset, it resets the scene/time I was on.
OR
- When countdown reaches 0, change scene/spawn actor of the "you lost menu" and making it stay for 3 secs, then resetting the timer and scene (I tried with the for 3 seconds, spawn actor youlostmenu and reset scene), but not working at all..
thanks
Comments
Attribute: GameTimer = 1
Actor 1:
[Display Text]
game.GameTimer
Actor 2:
[Rule 1]
Attribute game.GameTimer < 0
Timer: Every 1 seconds Change Attribute game.GameTimer to game.GameTimer-1
[Rule 2]
Attribute game.GameTimer = 0,
Timer: For 3 seconds, spawn actor "youlostmenu" (front of layer)
Timer: After 3 seconds, reset this scene AND Change Attribute game.GameTimer to game.GameTimer+5
So, atm, the game starts, countdown too, when reaches 0, spawns the youlost menu for 3 seconds, and then resets scenes.. the only problem I am having is that is not pausing the actors on it, and I CANT use the pause game behavior
thanks again
on the actor, I did,
When attribute game.GameTimer = 0,
Timer: every 0 seconds, change attribute (movement.right left down up) to 0, making the actor not to move.
Would this cause lag to the game? Its the only way I have atm to fix that
and #lock /sorry