Sequels or in app purchases?

MammothMammoth Member Posts: 640
edited November -1 in Working with GS (Mac)
If you have a big concept like myst or in some cases big music games which is better to release sequels or have in app purchases for more. I heard that the 20mb limit is a good limit on your game to have because AT&T puts a download limit on it's users. That being said what if you have a really big game that goes over that amount. Do you break it up into two games or do you just have the in app purchase for more

Thanks again:)

Comments

  • PhoticsPhotics Member Posts: 4,172
    I think it's better to make sequels, unless the original already has a large amount of installs.

    The problem with the iTunes App Store is that improvements to unpopular games mostly go unnoticed.
  • MammothMammoth Member Posts: 640
    Well it makes sense to realse a new one because you get more visibility when you repase new games.
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