Problem with a the sound not playing in time
Hi there,
I have just completed a metronome/game and it works perfectly fine except for this one problem. Here is my math for the beat machine. The beat number is the notes per beat and the beat modifier tells us whether we are playing 8th notes or 16th notes.
60\(beat number * beat modifier)
Anyway the problem is that the beats come out irregularly. Meaning that the interval between clicks is irregular when its supposed to be regular.
Im thinking this is a memory issue. Did I do something wrong?
I have just completed a metronome/game and it works perfectly fine except for this one problem. Here is my math for the beat machine. The beat number is the notes per beat and the beat modifier tells us whether we are playing 8th notes or 16th notes.
60\(beat number * beat modifier)
Anyway the problem is that the beats come out irregularly. Meaning that the interval between clicks is irregular when its supposed to be regular.
Im thinking this is a memory issue. Did I do something wrong?
Comments
I have built a sequencer in gs with a adjustment for where in a bar a sample is dropped in. I did it by having the smallest division of time as the sync clock (based on a every whatever seconds fire the sync attribute) and then used counters of the attribute being fired to lock things in to quarter, half, beats and every other or bar. It works pretty well.
Hope that helps
kipper
The boolean is now your sync clock.
Put the actor timer rule in a rule to start it up and stop it.
Then in your sample actors have rules that count the sync clock and fire as desired.
p.s. my problem was greed. I had about 120 actors with samples and while it works on the mac it falls over on the ipad at about 60, with 8 in sync as any one time