Large Game Organization
Reading Photics Game Creation Log has got me thinking. Besides the actual making of such a large game there must be an enormous amount of organizational
skills that are required.
Starting a large game myself I am sure we all could benefit from a discussion of what is needed to keep things organized and the work flow moving without getting lost especially with having hundreds of actors/scenes and images.
Please share your favorite or most useful.
skills that are required.
Starting a large game myself I am sure we all could benefit from a discussion of what is needed to keep things organized and the work flow moving without getting lost especially with having hundreds of actors/scenes and images.
Please share your favorite or most useful.
Comments
For example - let's say you're going to have 5 levels. Make the first level completely before moving onto the rest. That way you can just cut and paste the first level and adjust things to make the other levels different.
Also, break things up into categories. e.g.
Player related stuff
enemy related stuff
environment/level related stuff
HUD related stuff
This way you can decide what you're going to work on, and it helps focus your efforts too.
Other than that... make sure you name your variables sensibly, and always change the default name of 'rule' or 'change attribute' to something that tells you what exactly it does.
Hope that helps!
QS