FREE Mr.Ninja Style Template/Demo

scitunesscitunes Member, Sous Chef Posts: 4,047
edited November -1 in Working with GS (Mac)
Hi guys,

Home with some sick kids and I got bored.

http://gamesalad.com/ontheappstore/22328

Haven't gotten around to updating my viewer so this has not been tested on a device. Not sure what the FPS will be but I thought it was kind of cool.

EDIT: I just tried the link above and the game doesn't seem to play online. I think you should be able to search for it under "Mr.Ninja" in the GS creator start screen.
«1

Comments

  • scitunesscitunes Member, Sous Chef Posts: 4,047
    Has anyone had any luck uploading a 0.9.3 made game to gs.com?
  • POMPOM Member Posts: 2,599
    my current project (Code name - SN) has this type of gameplay , i wonder if we ended up with the same code ;)
    Nice one.

    Roy.

    EDIT:
    I must say im a bit stressed right now i hope i don't see lots of games with this style comes out before ill release my own,
    Much like quantumsheep with air supply and darren's template.
  • scitunesscitunes Member, Sous Chef Posts: 4,047
    p-o-m said:
    my current project (Code name - SN) has this type of gameplay , i wonder if we ended up with the same code ;)
    Nice one.

    Roy.

    EDIT:
    I must say im a bit stressed right now i hope i don't see lots of games with this style comes out before ill release my own,
    Much like quantumsheep with air supply and darren's template.

    Sorry, Dude. I never meant to cause anyone stress. Back in the good ole days this was just the way we rolled. Almost every game I've published has a least a little code from FMG or ORBZ or a few others.

    So Kids, don't take this and publish as is! Do something new with it. Please!
  • DhondonDhondon Member Posts: 717
    Cool template. Thanks for sharing:)
  • SkyMapleSkyMaple Member Posts: 817
    any one know where I can find the updated plugin?
  • RHRH Member Posts: 1,079
    This is great, and mighty generous of you! I was trying to make a game with similar physics a while ago but I couldn't figure out the physics so I'll take a look at yours later. Thanks!
  • scitunesscitunes Member, Sous Chef Posts: 4,047
    RH said:
    This is great, and mighty generous of you! I was trying to make a game with similar physics a while ago but I couldn't figure out the physics so I'll take a look at yours later. Thanks!

    Yeah the math was a bit tricky to get it to stick to a rotating circle without it jumping to the 0 angle. Still haven;t gotten around to testing it on a device. I guess I should do that...
  • iTouchGameriTouchGamer Member Posts: 681
    This is great man! Just like a game called Jump Out!
  • scitunesscitunes Member, Sous Chef Posts: 4,047
    Does anyone know the math to make it so a rotating circle will rotate at the same speed (using the rotate behavior) no matter what diameter the circle is? Currently the larger circles rotate faster so that they complete the entire 360 in the same time as a smaller circle (which of course means the smaller circles rotate slower).

    I assume self.size.width needs to be in there and assuming some trig is involved but I have no idea where to begin with this issue.
  • beefy_clyrobeefy_clyro Member Posts: 5,394
    I cant play it :(
  • RHRH Member Posts: 1,079
    scitunes said:
    Does anyone know the math to make it so a rotating circle will rotate at the same speed (using the rotate behavior) no matter what diameter the circle is? Currently the larger circles rotate faster so that they complete the entire 360 in the same time as a smaller circle (which of course means the smaller circles rotate slower).

    I assume self.size.width needs to be in there and assuming some trig is involved but I have no idea where to begin with this issue.

    This confuses me a little, don't they all rotate at a constant speed of 90 at the moment?
  • SkyMapleSkyMaple Member Posts: 817
    beefy_clyro said:
    I cant play it :(

    +1
  • steve86steve86 Member Posts: 806
    Just search for the game inside new+ tab

    I did had something. similar in the works.. guess I better hurry up. =)
  • SkyMapleSkyMaple Member Posts: 817
    steve86 said:
    Just search for the game inside new+ tab

    the game loads but then nothing happens..
  • beefy_clyrobeefy_clyro Member Posts: 5,394
    I've done that, i say open in GameSalad and the project is just blank!
  • SkyMapleSkyMaple Member Posts: 817
    the loading bar fills then it empties and its stuck loading.
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    thats sooo weird :(

    works fine for me when i search for it and open in the creator

    awesome demo btw sci!
  • SkyMapleSkyMaple Member Posts: 817
    JohnPapiomitis said:
    thats sooo weird :(

    works fine for me when i search for it and open in the creator

    awesome demo btw sci!

    I cant find it in the creator :(
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    type this into the search field INSIDEr the creator:

    mr.

    just like that, just search the mr. and it should come up, not capital eaitehr
  • beefy_clyrobeefy_clyro Member Posts: 5,394
    I searched again, opened it as i was before but now all the demos are loading! Sweet. I had the same problem opening QS's text demo but now that works fine too.

    Quality demo sci, i started working on something similar to this but abandoned. May resurrect it at some point
  • SkyMapleSkyMaple Member Posts: 817
    JohnPapiomitis said:
    type this into the search field INSIDEr the creator:

    mr.

    just like that, just search the mr. and it should come up, not capital eaitehr

    nothing
  • scitunesscitunes Member, Sous Chef Posts: 4,047
    Glad people are enjoying this. I am about one month away from working on game development full time. I hope to offer more free goodies like this on a more regular basis soon.
  • SkyMapleSkyMaple Member Posts: 817
    SkyMaple said:
    nothing

    nvm got it!
  • scitunesscitunes Member, Sous Chef Posts: 4,047
    Has anyone tried it on a device? If so, what fps is running at? I plan on firing up xcode and putting the new viewer on tonight, just haven't had time yet.
  • kapserkapser Member Posts: 458
    Great template thanks!

    The fact that you can infinitely double jump might need a fix though :)
  • scitunesscitunes Member, Sous Chef Posts: 4,047
    kapser said:
    Great template thanks!

    The fact that you can infinitely double jump might need a fix though :)

    Nice catch! I'll need to fix that for sure.
  • beefy_clyrobeefy_clyro Member Posts: 5,394
    Hi Sci.

    Just got it fired up on the viewer now, results as follows;

    FPS - Around 58-60
    Images - 128k
    Game Engine - 3.9mb
    Other - 5.3mb
    Total - 9.3mb

    Only problem, 3 of the spinners are white squares ... although they weren't in preview.

    Cheers
  • scitunesscitunes Member, Sous Chef Posts: 4,047
    beefy_clyro said:
    Hi Sci.

    Just got it fired up on the viewer now, results as follows;

    FPS - Around 58-60
    Images - 128k
    Game Engine - 3.9mb
    Other - 5.3mb
    Total - 9.3mb

    Only problem, 3 of the spinners are white squares ... although they weren't in preview.

    Cheers

    Cool thanks. Sounds like the white squares issue has been well documented so I'll probably leave that alone for now.

    Fixed the double jump issue and reuploaded.
  • kapserkapser Member Posts: 458
    Thanks for fixing. I think I got an awesome way to use this if I can figure out how to merge it with my game. :)

    edit: It still seem to be double jumping :S
  • scitunesscitunes Member, Sous Chef Posts: 4,047
    kapser said:
    Thanks for fixing. I think I got an awesome way to use this if I can figure out how to merge it with my game. :)

    edit: It still seem to be double jumping :S

    I got it working fine and then re-uploaded it. Maybe it didn't update on the GS server side of things. In any case I went ahead and uploaded the fixed version as "Mr.Ninja Style Game Fixed" - see if that works.
Sign In or Register to comment.