set up both sets of controls but have them dependant on a boolean game attribute that is changed by the player in a menu screen or in the playing scene- which ever you want. Both styles of control can be found in the cookbook videos. How you implement the change might be done with a button or by a number of other control methods,so it really is your choice.
i have three control methods in my game. hot zones, tilt and onscreen controls. when a user clicks on what control they way, it sets my controls attribute to 1 2 or 3.
depending on that value, i change the way the user moves.
Comments
hope that helps
kipper
depending on that value, i change the way the user moves.