Save / Load appears to be broken with GameSalad 0.9.3.

PhoticsPhotics Member Posts: 4,172
edited November -1 in Working with GS (Mac)
I'm thinking that the Save / Load behaviors are not working with GameSalad 0.9.3.

Comments

  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    I'm working on a project started way back in the .8's, I've also been using .9.3 for weeks, and have seen no problems saving or loading attributes.
  • PhoticsPhotics Member Posts: 4,172
    I'm working on BOT, which is an older project. I'm not sure when I started it, but it was before 0.9.3. The save / load behaviors were added recently.

    Also, I tried using single-word names for the key values... still broken.
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    they are not loading? how are you testing?
  • PhoticsPhotics Member Posts: 4,172
    jonmulcahy said:
    they are not loading? how are you testing?

    I tried with Ad-Hoc and the GameSalad Viewer.

    I suspect something's wrong with GameSalad.
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    and i know this is basic, but you know what they say, trust but verify.

    i'm not sure if it's case sensitive, but are you keeping the keywords exactly?
    have you tried deleting the save and load rules and recreating them? That's fixed rules for me in the past.
  • dazzlemedazzleme Member Posts: 152
    I upgraded to 0.93 when it first came out and have been working with files created pre-0.93. All of my save / load behaviors have been working perfectly in 0.93.
  • PhoticsPhotics Member Posts: 4,172
    jonmulcahy said:
    and i know this is basic, but you know what they say, trust but verify.

    i'm not sure if it's case sensitive, but are you keeping the keywords exactly?
    have you tried deleting the save and load rules and recreating them? That's fixed rules for me in the past.

    I'm in the process of testing a change. (Heh, it takes like 5-10 minutes for the game to load.) I was using touch-release, so I moved the behaviors to another actor.

    The typing should be accurate...

    • Sound
    • Music
    • Apple

    So I don't think it's a typo. Maybe the new behaviors will fix it.
  • quantumsheepquantumsheep Member Posts: 8,188
    jonmulcahy said:
    I'm working on a project started way back in the .8's, I've also been using .9.3 for weeks, and have seen no problems saving or loading attributes.

    Ditto.
  • PhoticsPhotics Member Posts: 4,172
    I moved the behaviors to another actor and it seems to work. Maybe the issue was with on-release, or maybe moving the behaviors to another actor fixed it.

    I doubt it was a typo. I used cut-and-paste to move the behaviors.
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    maybe the on-release was firing too quick to trigger them. That issue has popped up in the past when the engine had performance improvements.
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