and i know this is basic, but you know what they say, trust but verify.
i'm not sure if it's case sensitive, but are you keeping the keywords exactly? have you tried deleting the save and load rules and recreating them? That's fixed rules for me in the past.
I upgraded to 0.93 when it first came out and have been working with files created pre-0.93. All of my save / load behaviors have been working perfectly in 0.93.
jonmulcahy said: and i know this is basic, but you know what they say, trust but verify.
i'm not sure if it's case sensitive, but are you keeping the keywords exactly? have you tried deleting the save and load rules and recreating them? That's fixed rules for me in the past.
I'm in the process of testing a change. (Heh, it takes like 5-10 minutes for the game to load.) I was using touch-release, so I moved the behaviors to another actor.
The typing should be accurate...
• Sound • Music • Apple
So I don't think it's a typo. Maybe the new behaviors will fix it.
jonmulcahy said: I'm working on a project started way back in the .8's, I've also been using .9.3 for weeks, and have seen no problems saving or loading attributes.
I moved the behaviors to another actor and it seems to work. Maybe the issue was with on-release, or maybe moving the behaviors to another actor fixed it.
I doubt it was a typo. I used cut-and-paste to move the behaviors.
Comments
Also, I tried using single-word names for the key values... still broken.
I suspect something's wrong with GameSalad.
i'm not sure if it's case sensitive, but are you keeping the keywords exactly?
have you tried deleting the save and load rules and recreating them? That's fixed rules for me in the past.
The typing should be accurate...
• Sound
• Music
• Apple
So I don't think it's a typo. Maybe the new behaviors will fix it.
I doubt it was a typo. I used cut-and-paste to move the behaviors.