Interpolate with Pause?
So I have an interpolate feature that takes a game.attribute from 50 -> 500 over 5 minutes.
I'm trying to implement a pause feature that will have a "restart game" button in it.
I click on my pause button (pause comes up), then I click on the "restart game" button (game restarts), HOWEVER, the interpolate function appears to finish even if the 5-minutes isn't up. So my speed on the restart is at 500 instead of 50.
Is this a common problem? I created an actor that changes the attributes when the scene starts but that doesn't seem to help it at all.
Any ideas? You think i need to use more rules with my interpolate functions or something?
I'm trying to implement a pause feature that will have a "restart game" button in it.
I click on my pause button (pause comes up), then I click on the "restart game" button (game restarts), HOWEVER, the interpolate function appears to finish even if the 5-minutes isn't up. So my speed on the restart is at 500 instead of 50.
Is this a common problem? I created an actor that changes the attributes when the scene starts but that doesn't seem to help it at all.
Any ideas? You think i need to use more rules with my interpolate functions or something?
Comments
hit me up if you need and extra set of eyes on it. but the more I think about it that demo should help.
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