Where to LEARN about GS-Attributes?

RSCdevRSCdev Member Posts: 50
edited November -1 in Working with GS (Mac)
Hi folks,

As the title of the post says already, just would like to know where I can get INFO explaining about how to use the Attributes in GS creator as I do not understand them yet. (eg. Make an attribute "boolean unchecked"?! Make a Integer Real?!?).

So as you all can see I am feeling really dumb at this subject as I am studying how to build games using the GS engine. (and being very very honest with you all friends, I would love to sign-up for a PRO membership as I feel I can get something with GS but at this time, without even understand the Attributes subject I feel it get more difficult FOR ME and that horrible feeling of giving-up is passing by my mind and I do not like it at all btw). :(

So if some friend soul could help-me JUST pointing me out some reading about the attributes (GS support page only says "one line" about them and that is not sufficient for me to learn and understand) I could be very glad of that.

Thank you all in advance anyway.

Regards,

Comments

  • RSCdevRSCdev Member Posts: 50
    tshirtbooth said:
    here ya go start with the video posted then click the links and watch all the videos.

    http://www.youtube.com/user/GameSaladCookbook

    http://www.gshelper.com



    FREE GameSalad Videos and files at GShelper.com
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    Hello tshirtbooth!

    I REALLY APPRECIATED SO MUCH YOUR VIDEO AND HELP ANYWAY!

    Btw how can I know which attribute to use in one project as I saw your video tutorial and you explain about them but do not tell which one is better to use regarding maybe the memmory saving. I ask because as I saw for example the Integer attribute does almost the same as the Real Attribute so when projecting how do I know which one is more convenient to use in that specific situation/game/scene etc?

    Sorry for that.

    PS1: I`ve watched all that GameSaladCookBook video already since I started "looking" into GS engine to build my iOS games - all of this about a week ago.

    PS2: I`ve found your website link (www.gshelper.com) only today before see your reply to my post here. Btw I liked to found your site as it should help me better to get at least a simple game done without copying any kind of done template - dont want it - want mine.

    PS3: Thank you very much for the help TSB! (I`ve seen that others call you like this here :] ) Good to know you better and be able to get some help from you master anytime possible!

    Best Regards,
    RC.
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    the difference in integer and real is integer cuts off the decimals if there are any and real does not. if you are just needing a simple count that will never use a decimal then an integer is fine however for attribute like x and y coordinates and angles you need to use real. some ppl also use integers instead of Booleans and then just use 1 and 0 in place of true and false.

    Real will use a little more memory than integer however if you think its needed its prob not enough to really make a difference in your game.

    Hope that helps.

    Aaron

    ___________________________________________________________________________________
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  • RSCdevRSCdev Member Posts: 50
    tenrdrmer said:
    the difference in integer and real is integer cuts off the decimals if there are any and real does not. if you are just needing a simple count that will never use a decimal then an integer is fine however for attribute like x and y coordinates and angles you need to use real. some ppl also use integers instead of Booleans and then just use 1 and 0 in place of true and false.

    Real will use a little more memory than integer however if you think its needed its prob not enough to really make a difference in your game.

    Hope that helps.

    Aaron

    ___________________________________________________________________________________
    Project Help from Tenrdrmer Click Here

    GS BubbleBall Template HERE!!
    Stacks Level Selection Template HERE!!
    Expanding Option Menu Template HERE!!
    Tenrdrmer's Menu # 3 HERE!!
    Menu #4 - Level Banners HERE!!
    AppSolute Entertainment on Facebook
    AppSolute Entertainment on iTunes

    WOW! :D

    Hello Aaron!

    Mate! that HELPS SO MUCH!!!

    For sure with TSB video and now your explanation details and saying that the types of Attributes in GS dont affect the memmory SO MUCH for need better developing plannning, it for sure helps my understanding a lot.

    Hey, tenrdrmer and tshirtbooth - Thank you very much for yours time!

    God bless you.

    Regards,
    RC.
  • JPickardJPickard Member Posts: 477
    That helped me too, tenrdrmer. I've seen so many videos and instructions just saying create X attribute from the list of five. And I'm always Why? Why that one instead of the other four. Your quick explanation explained several of them to me quite clearly. Thanks!
  • RSCdevRSCdev Member Posts: 50
    JPickard said:
    That helped me too, tenrdrmer. I've seen so many videos and instructions just saying create X attribute from the list of five. And I'm always Why? Why that one instead of the other four. Your quick explanation explained several of them to me quite clearly. Thanks!

    Well said JP!!

    Surely +1.

    RC.
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    Glad it helped guys.

    Im sure there is a good use for the other 3 types. text, angle, and index. However I have never used them myself.

    Maybe someone can chime in on the benefits to those 3.

    Aaron
  • RSCdevRSCdev Member Posts: 50
    tshirtbooth said:
    Ya i tend to go too fast when making the videos. When i was making the videos for GS they wanted then as short as possible. So i did my best getting it all in there :)

    cheers

    FREE GameSalad Videos and files at GShelper.com
    _________________________________________________________________________________

    NEED HELP WITH YOUR PROJECTS? CLICK HERE

    iDot GAME Template
    TRAJECTORY GAME Template
    5 Core controles Template
    Hit The Balls Template
    Rotating Menu VERY COOL Template
    STAR SMASHER Template
    Cut the Rope Style menu Template
    NEW Menu System #3 Template
    Missile Command Template
    Tiki Totem style template
    Labyrinth Template

    Hey TSB!

    You really do not need to explain anything friend!! You did it very very well at all! Do not regret it and I do thank you again mate. Without that videos (WOW!) it could be much more complicated I believe.

    PS: When making your tuto-videos, remember the VERY NEWBIES like myself so you could think better about very nOOb questions and "why"! lol :D

    Regards,
    RC.
  • RSCdevRSCdev Member Posts: 50
    tenrdrmer said:
    Glad it helped guys.

    Im sure there is a good use for the other 3 types. text, angle, and index. However I have never used them myself.

    Maybe someone can chime in on the benefits to those 3.

    Aaron

    Hi Aaron,

    Surely if someone else do comment about the others Attributes as well it should have us done! :)

    Btw many thanks taking your time to post here and help me and others!

    Cheers mate!

    RC.
  • JPickardJPickard Member Posts: 477
    Cool, I see TshirtBooth did a much more thorough explanation of why he chose certain attributes in his latest "offset" video! Thanks!
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