Very minor 0.9.4 issue with same-named game.attributes
I had a boolean attribute and wanted to change over to an integer attribute.
I named the exactly the same, and started to change over the actors that had the boolean to the integer version.
When I run the game, not having changed all the booleans/integer attributes yet, the game seems to have a "hic-up" and stalls for a second when that/those attributes are used.
It used to be fine in 0.9.3.
This is a minor issue, as I deleted the boolean attribute and now the game runs smoothly again.
Just keep that in mind when you're naming your game.attributes folks!
I named the exactly the same, and started to change over the actors that had the boolean to the integer version.
When I run the game, not having changed all the booleans/integer attributes yet, the game seems to have a "hic-up" and stalls for a second when that/those attributes are used.
It used to be fine in 0.9.3.
This is a minor issue, as I deleted the boolean attribute and now the game runs smoothly again.
Just keep that in mind when you're naming your game.attributes folks!
Comments
It can get very confusing if you name attributes the same. I'm sure most people (if any) will not have this problem.
--Yodapollo