movement Q

AjBlueAjBlue Member Posts: 215
edited November -1 in Working with GS (Mac)
anyone know if there is a way to have an actor mimic movement without physics, and also be able to stop the interpolate and start it on que upon an overlap or collison

i don't think there is a way

Comments

  • outasiteoutasite Member Posts: 417
    Bumping. Any know of a way to stop interpolate?

    Have a bunch (15) of actors moving in my scene. They are all moving to a specific location, and when clicked on they are reset to starting position. With move to they work like a charm on the computer, but Im getting 14 FPS on my device.

    When interpolate is going they don't reset.
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    you cant stop a interpolate once its started till its finished. Tendrmer found a way to stop a interpolate with another interpolate with a duration longer then the original one, but not sure that would work for you with a bunch of actor
  • simo103simo103 Member, PRO Posts: 1,331
    not sure what you gameplay is but could you have two sets of actors at each location. Then the first bunch interpolate to the specific location (the remaining ones have Alpha at 0). Reset could then turn their alpha to 1 an dteh moving ones to 0 thus looking like they jumped back. The moving ones could then return to their starting position once they have stopped moving?

    Just a thought.
  • outasiteoutasite Member Posts: 417
    Thanks both of you. Still playing with it.
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