Help: Ball is bouncy

adalpilscazaadalpilscaza Member Posts: 44
edited November -1 in Working with GS (Mac)
Hi guys. I am trying to make a game where the player places objects (such as blocks) to direct a ball to the end of the level. When I began trying my first level out, I found that the ball was very bouncy, and constantly bounces without end.

To make the gravity, I put an accelerate behaviour at a downwards motion (relative to scene) on the ball actor. To reduce the bounce, I tried setting the restitution to 0, on both the ball and block objects that it hits into, but it changed nothing.

Any help would be greatly appreciated. Thanks.

Comments

  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    if there is still a bounce you do not have restitution set to 0 on something.

    Are trying to use a change attribute or changing it in the prototype?
  • steeler0038steeler0038 Member Posts: 153
    what is your acceleration for "gravity" ?
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    steeler0038 said:
    what is your acceleration for "gravity" ?

    What ever works for te effect your wanting. Some ppl set it as high as 1000 it still will have no effect on the bounce if restitution is set to 0 on both objects
  • steeler0038steeler0038 Member Posts: 153
    your right tenrdrmer. I don't know what i was thinking when i asked that :p
  • adalpilscazaadalpilscaza Member Posts: 44
    tenrdrmer said:
    if there is still a bounce you do not have restitution set to 0 on something.

    Are trying to use a change attribute or changing it in the prototype?

    I put the accelerate attribute in the actor prototype, if that's what you are asking.
  • scribblstudiosscribblstudios Member Posts: 118
    Try changing the restitution in the objects its colliding with to 0.
  • adalpilscazaadalpilscaza Member Posts: 44
    scribblstudios said:
    Try changing the restitution in the objects its colliding with to 0.

    I thought I had already done that, but it turns out I hadn't. Thanks for the help
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    adalpilscaza said:
    I thought I had already done that, but it turns out I hadn't. Thanks for the help

    Told ya so. LMAO

    Just kidding mate. Glad you got it worked out.

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