Size limit

scribblstudiosscribblstudios Member Posts: 118
edited November -1 in Working with GS (Mac)
Just a fast question. What is a good project size to have for a game. (mine is 1.3 MB)

Comments

  • RedlerTechRedlerTech Member Posts: 1,583
    project size DOES NOT matter.
  • old_kipperold_kipper Member Posts: 1,420
    If it sits nicely under 20 meg as zipped ad-hoc build then you are going to get it sold without people having to be on wifi. I think this is a great target to aim for if you want the widest sales and your game doesn't need what much large assets bring.

    Hope that helps.

    kipper
  • RedlerTechRedlerTech Member Posts: 1,583
    No Kipper, project size on GS is different from that.
  • SlickZeroSlickZero Houston, TexasMember, Sous Chef Posts: 2,870
    Project size matters if you want people on iPhone 3G and earlier to be able to download it without being on wi-fi. That size is 20mb. Any phone after the 3G wont have an issue.
  • MarkOnTheIronMarkOnTheIron Member Posts: 1,447
    NextGenEntertainment said:
    No Kipper, project size on GS is different from that.

    Actually old_kipper is right the size that matter is the one of the zipped file you send to apple. If that is under 20MB then it's good. For example the game I'm doing now the .app file is 23MB but the zipped file is only 6MB and if I upload it on iTunes it will be listed as 6MB and it will be able to be downloaded with 3G.

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  • scribblstudiosscribblstudios Member Posts: 118
    Okay, thanks!
  • AsymptoteellAsymptoteell Member Posts: 1,362
    NextGenEntertainment said:
    project size DOES NOT matter.

    Too easy. I'm not even going to say it.
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    NextGenEntertainment said:
    No Kipper, project size on GS is different from that.

    ahh silly nextgen giving advice on something he has no clue about again ;)

    Just want to confirm what old kipper said is CORRECT
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