HIGHSCORE SAVE/LOAD ATTRIBUTE AFTER APP EXIT

PeeCeePeeCee Member Posts: 107
edited November -1 in Working with GS (Mac)
Hi.

I've noticed the the save/load of highscore works perfectly so long as i dont aactually terminate the app completely by deleting the process of the app and then restarting.

this is me testing in adhoc on iphone btw.

is this the way it only works or am i missing something.
a bug maybe ???

any advise would be appreciated.

cheers

Comments

  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    You should be saving the highscore every time it changes, And loading it at the start of the game
  • PeeCeePeeCee Member Posts: 107
    hi Jon.

    i am actually do that and like i say it works until i completely restart the game.

    what am i missing here ?
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    what happens when you restart> everything is back to zero? if so, sounds like your load function is either bad or not getting kicked off, where do you have it, and how is it kicked off?
  • PeeCeePeeCee Member Posts: 107
    Hi again jon.

    I've got it on the first intial start scene as recommended in videos and tutorials. do you think it has perhaps gone bad. should i remove and readd the load and see ???
  • calvin9403calvin9403 Member Posts: 3,186
    I'am going to use a lot of save and load attribute in my game, I need to make sure it will go

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