Just wont stop!

GnomerGnomer Member Posts: 292
edited November -1 in Working with GS (Mac)
Ok,

So how do i make it so that when an actor collides with something it doesn't just bounce off?

I it to not bounce and remain on the object,

Hope you understand what i mean,

Gnomer.

Comments

  • DrGlickertDrGlickert Member Posts: 1,135
    so you want the object to "attach" to the object?

    You could use a "When Object collides; constrain to behavior"
  • mangaroomangaroo Member Posts: 419
    also turning restitution (bounce) to 0 on both objects that collide should help
  • justpro5justpro5 Member Posts: 49
    hi Gnomer
    Yes you can do it as mangaroo said by putting the attribute of the first actor and the second actor Physics>restitution to 0 . If you need a little bounce when collide use 0.3 or 0.5 in one of the actors . Hope this help
  • GnomerGnomer Member Posts: 292
    Ok thanks, also how can i make an actor jump?

    I have tried all other posts on this topic but i have not been able to do this. Sorry i am quite new to this so need all basic terms :P

    Thanks
  • justpro5justpro5 Member Posts: 49
    Hi Gnomer
    follow these steps
    1. add actor
    2. add actor2 to collide with .
    3. double click actor2 then go to attributes list find Physics open it and remove the tick from the box of movable ( if you keep it ticked this actor will be bounce too)
    4.place actor 1 on the stage up and then place actor 2 down if you wnt the actor 1 falls down and bounce.
    5. double click on actor 1 then choose behaviour from tabs ( on the left screen)
    6. from behaviour list choose collide(green) drag it on the right window and then choose collide with actor of type actor 2
    7. from the same list choose accelrate and drag it under the collide one.
    8. change the direction that you want the object to fall with if down you need to put the number 270 and then try
    9. follow the old post ( to put the resitution to 0 and so on)
    I hope thos help.
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