Is Project Masala .......Project Spartan?

AddictiveGamesAddictiveGames Member Posts: 105
edited November -1 in Working with GS (Mac)
Interesting Article on Giz/Techcrunch today may have just revealed details about GameSalad's upcoming secret Project Masala?

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GizmodoQuote:

"Facebook is secretly working on an HTML5-based version of its social network that will target iOS devices. Internally, it's called Project Spartan. The project's goal is to undermine Apple's App Store with a web application that can infiltrate millions of iOS devices. Forget the buggy Facebook app, iPhone owners could use a mobile version of Facebook that is lean, mean and outside the reach of Apple's control.

Eighty outside developers are supposedly working on the project including those from companies like Zynga. Games and credits will be included so you can farm to your heart's content. And yes, it will supposedly land on Android, but the first target is iOS."

TechCrunchQuote:

"It’s entirely HTML5-based and the aim is to reach some 100 million users in a key place: mobile. More specifically, the initial target is both surprising and awesome: mobile Safari. It will be entirely HTML5-based and work in Safari. Why? Because it’s the one area of the device that Facebook will be able to control (or mostly control).

The intention is very clear: to use Apple’s own devices against them to break the stranglehold they have on mobile app distribution. With nearly 700 million users, Facebook is certainly in the position to challenge the almighty App Store distribution mechanism. But they need to be able to do so on Apple’s devices which make up a key chunk of the market.

As of right now, there are believed to be 80 or so outside developers working with Facebook on Project Spartan. These teams are working on apps for the platform that range from games to news-reading apps. Some of the names should be familiar: Zynga and Huffington Post (owned by our parent AOL), for example. The goal is to have these apps ready to roll in the next few weeks for a formal unveiling shortly thereafter.

Work has been going on for at least a couple of months, with Facebook putting in a lot of work before that. So some of the apps may not be fully polished at launch. It may be more of a “look what we can do” type thing.

I’ve seen Project Spartan with my own eyes. Imagine loading up the mobile web version of Facebook and finding a drop-down for a new type of app. Clicking on one of the apps loads it (from whatever server it’s on depending on the app-maker), and immediately a Facebook wrapper is brought in to surround the app. This wrapper will give the app some basic Facebook functionality, as well as the ability to use key Facebook elements — like Credits.

One thing the App Store has nailed is an easy payment system. Facebook has been attempting to build the same thing with Credits, but so far hasn’t done much in the mobile space. With Project Spartan, they intend to have Credits built-in to alloy developers to sell apps and offer in-app purchases. This will be vital for a partner like Zynga, for example.

Speaking of Zynga, it has been known for some time that Facebook was placing a huge emphasis on making it easier for game developers to build with HTML5 as opposed to Flash (like Zynga and others currently do). The culmination of this will be Project Spartan.

And while the target may ultimately be Apple, in this regard, they’re somewhat helping Apple by killing off yet another huge piece of Flash reliance on the web: gaming. But again, the real goal is to get people using Facebook as the distribution model for games and other apps, not the App Store (or any other distribution hub).

Much has been made recently about Apple’s partnership with Twitter over iOS 5. It’s widely believe that Facebook was once the preferred partner, but was snubbed — or did the snubbing, for one reason or another. Regardless, the implications are clear: Twitter will be the big single sign-on partner for iOS, not Facebook, even though that’s a key area of focus for them. So they’re taking the fight to the browser.

Android will also clearly be a part of this new platform. But we’re told that the initial target is definitely mobile Safari on iOS devices. Things are about to get a lot more interesting in the mobile space. More to come."

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I'm considering if GS is gonna be able to publish to this new platform and this is what Project Masala is? Maybe GS are one of the 80 3rd parties that have been working on this for the last few months.

It would make sense. Allowing us to publish games to Facebook, iOS and Android devices. No more Apple fee but Facebook do charge the same 30% for their credits system.

........What does everyone else think?

Is Project Masala actually Project Spartan???

Comments

  • DimensionGamesDimensionGames PRO Posts: 993
    Read that article earlier got me really excited! Could be a really big thing would love for this to be available in GS!

    Cheers.
  • MammothMammoth Member Posts: 640
    Excited just thinking about it!
  • old_kipperold_kipper Member Posts: 1,420
    My feelings have been much along this line. Disney is behind investment in a number of areas online, from the purchase of that other wysywg tool for html5 to it's involvement in Club Penguin. My understanding is that there are behind at least some of investment group that invested in GS. They are a player and I guess this is going to a battle ground for the big boys. The tools for the new landscape will be valuable, and may quickly over run Flash. Adobe will fight back and are already doing so, but gaming is not core to the design of their tools. I suspect that the guys behind Corona saw that and saw an opportunity to make something. They, Stencyl, MMF2, and the others may also be working at html5.

    Apple, itunes and the payment systems are all going to play a big part in this. It might get ugly...

    kipper
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    I dont see how this has anything to do with GameSalad. FaceBook is making an HTML5 web app to replace the app they have on the appstore.

    Even if Project Masala is HTML5 exporting (which is photics prediction) I don't see how it has anything to do with FaceBooks Project Spartan
  • SlickZeroSlickZero Houston, TexasMember, Sous Chef Posts: 2,870
    I don't know what to think. Everytime I see the words Huffington Post, I cringe a little. I guess they are just making an app for the new platform, and aren't part of the behind the scenes operations.

    And I don't get it. Is Facebook opening up their own type of app store? How do they think they can beat Apple with their own device? Im still a little confused on how this is going to operate. Facebook is a little shady already, and I guess time will tell with what they're up to on this one.
  • old_kipperold_kipper Member Posts: 1,420
    tenrdrmer said:
    I dont see how this has anything to do with GameSalad. FaceBook is making an HTML5 web app to replace the app they have on the appstore.

    I think it is more to do with a move towards loss of control by Apple with apps. I might well be wrong but Facebook as 'the' outlet for apps could drag the everything thing more web based.
  • AddictiveGamesAddictiveGames Member Posts: 105
    tenrdrmer said:
    I dont see how this has anything to do with GameSalad. FaceBook is making an HTML5 web app to replace the app they have on the appstore. Even if Project Masala is HTML5 exporting (which is photics prediction) I don't see how it has anything to do with FaceBooks Project Spartan

    No, Facebook are making more than just a new App. They are making a HTML5 Network which will be able to distribute other 3rd party Apps.

    So if GS can publish to HMTL5, in theory then GS apps can be sold on this new network using Facebook Credits. Because its on Safari, Apple couldn't be involved in the process. It also provides an Android solution too.
  • scitunesscitunes Member, Sous Chef Posts: 4,047
    I read somewhere that app revenue only accounts for 1% of apple's total revenue. There have been some competing products pushing the "flash-ready" feature in their commercials. So this could help apple if flash becomes less of an issues for customers. On the other hand apple has always used the size and quality of its app store to set its devices apart from their competitors. A second appstore that can be accessed on apple devices and all other mobile devices could hurt that particular marketing message. So it will be interesting to see how apple handles this.

    It would be awesome if GS can allow us access to a facebook appstore.
  • cbtcbt Member Posts: 644
    Apple made more than a billion dollars an AppStore. Don't think it's just 1%. I mean, I hope not...

    Well if it is, here is a quote;

    "When deep space exploration ramps up, it'll be the corporations that name everything, the IBM Stellar Sphere, the Microsoft Galaxy, Planet Starbucks."
  • scitunesscitunes Member, Sous Chef Posts: 4,047
    http://tech.fortune.cnn.com/2010/06/23/app-store-1-of-apples-gross-profit/

    Remember that apple's cut is 30%. So maybe I should have used the word "profit" and not "revenue." I get my biz terms mixed up :)
  • DhondonDhondon Member Posts: 717
    The thing that worries me about HTML5 is that theres no way to protect (easy to rip of the website) you images, sounds and music. Have I been misinformed? Or do devs just not care?
  • cbtcbt Member Posts: 644
    dhondon said:
    The thing that worries me about HTML5 is that theres no way to protect (easy to rip of the website) you images, sounds and music. Have I been misinformed? Or do devs just not care?

    Well.. It is a common issue.. Even on Mac AppStore.. Download say Angry Birds and there you see all the sounds, images etc.

    I don't see this as a bad thing tough. What is the worst thing that can happen..
  • MammothMammoth Member Posts: 640
    If this happens I work overtime to get my apps on there. :)
  • PhoticsPhotics Member Posts: 4,172
    I didn't predict what Masala would be. I just stated what seemed most likely... HTML 5 makes sense because of the RocketEngine acquisition. Maybe it's something else... but I don't know what that is.

    A GameSalad/Facebook alliance could be considered face-melting, as Facebook is the second largest website. So, is project Masala some type of export to Facebook? That could be interesting, but how would people get paid? ...Facebook credits? ...advertising? It's something to watch and we should know soon if this is it. The timing does seem to line-up.
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    Photics said:
    I didn't predict what Masala would be. I just stated what seemed most likely... HTML 5 makes sense because of the RocketEngine acquisition.

    However, this could be considered face-melting, as Facebook is the second largest website. So, is project Masala some type of export to Facebook? That could be interesting, but how would people get paid? ...Facebook credits? ...advertising? It's something to watch and we should know soon if this is it. The timing does seem to line-up.

    yeah im pretty sure the majority of income from facebook games comes from ads or sponsering
  • PhoticsPhotics Member Posts: 4,172
    JohnPapiomitis said:
    yeah im pretty sure the majority of income from facebook games comes from ads or sponsering

    If this theory is right, they should give us a better heads up. :)

    Do we need Facebook accounts? If so, is it a business or regular account?

    I hate social networking sites, but GameSalad games on Facebook is exciting!

    Maybe this is what they mean by Android support?
  • AddictiveGamesAddictiveGames Member Posts: 105
    Actually Zynga makes far more money from In-App purchasing (Facebook Credits) than Advertisements. The Facebook ads that appear on the side of the page provide Facebook's revenue and not Zyngas. They do occassional sponsorships like the Lady Gaga or 7Eleven deals but that still accounts for the smaller proportion of revenue compared to In-App purchasing.

    That's the exact reason why Facebook created Facebook credits in the first place and then made Zynga use Credits as the sole purchase option instead of PayPal etc. This way Facebook now gets 30% cut on all transactions (Farmville Cash, Poker Chips etc) just like Apple.

    I think as a publisher In-App purchasing is definitely the way for us to all make dollar from a new HTML network. Its all very interesting...
  • MammothMammoth Member Posts: 640
    We can't use digital currency on iOS but we can on facebook. Wow, that will be so awesome if we can :)
  • OaklandasfanOaklandasfan Member Posts: 213
    I think this will just be the iOS version of the amazon app store, but with not as many starting apps.
  • JeffreyShimaneJeffreyShimane Member Posts: 372
    It's a very interesting development but considering how lovey-dovey GS has been with Apple (eschewing a Windows version of the GS Creator), Project Masala being HTML exporting to a new Facebook mobile distribution network (that could potentially harm Apple's cash cow) seems unlikely. From the GS FAQ:

    "We've always had a great relationship with Apple and could not be more pleased with a development environment than that provided by Apple products. We want GameSalad to be the best it can be, and that starts with making it the best development tool available on Apple hardware."

    - Jeff
  • simo103simo103 Member, PRO Posts: 1,331
    personally I just don't see it. Someone is going to want to make some money off of any of this ... so it's not Apple but it's Facebook? What's the benefit to a developer? I don't think Apple is being greedy with their App store .. they do the credit card stuff, promotion, easy download and synch etc ... easily worth 30% IMHO. No way Facebook can translate their audience into a comparable paying model.

    Also re Gamesalad .. since it is suggested that Disney is an investing partner .. I don't think they would be working with Facebook on an Appstore killer ... after all it suggests certain companies are in on the secret deal ... (don't forget who's Disney's biggest shareholder). And if you think Jobs wouldn't know about a small Disney investment in GS .. think again, he knew how many buses Apple has in Cupertino to bus his staff around (20 ... as he shared with the Cupertino planing board the other week).
  • PhoticsPhotics Member Posts: 4,172
    simo103 said:
    Also re Gamesalad .. since it is suggested that Disney is an investing partner .. I don't think they would be working with Facebook on an Appstore killer ... after all it suggests certain companies are in on the secret deal ... (don't forget who's Disney's biggest shareholder).

    Wow, that's pretty good logic.
  • netojosenetojose Member Posts: 67
    Considering the meaning of the word "masala" it is likely this. Apple did make things work very different with the apps market (in my opinion for the better). However, I don´t how this could benefit us since facebook will charge as well. If ever the service is not charged/controlled, we would have a wave of really bad stuff comming up. You see, an app might become like webpages but with more functions.
  • scitunesscitunes Member, Sous Chef Posts: 4,047
    I don't see why this has to be bad for apple. They make their money from selling devices not apps (or at least not much on apps). Jobs hates flash. If the biggest social website in the world goes to html5 flash could become a non-issue. In my mind that's one less reason to buy a droid.
  • JeffreyShimaneJeffreyShimane Member Posts: 372
    It's bad for Apple because it could potentially disrupt their closed ecosystem and somewhat level the playing field in regards to apps available for iOS vs. Android. From a developer standpoint, I imagine compatibility will be a huge issue getting HTML5-based apps running on different mobile devices across different mobile platforms.

    - Jeff
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    This is not a big deal for Apple. The thing that facebook cannot circumvent is Installing my app on my device and going down into a dark Cave where there is no signal of any kind and still be able to play games. I don't see this hurting apple at all.

    Facebook is doing it because they don't like apples control over their app. and it will allow them to offer their Facebook Games without having to pay apple. But that is not going to be a huge draw for Developers. The developers are still going to have to pay someone to have their Game Available somewhere.

    @netojose
    GameSalad has already said Masala is just a random word they used for the project name. Nothing to do with the project at all.
  • netojosenetojose Member Posts: 67
    Quite a coincidence for the name masala, its meaning and spartan project...

    So, it would be a different way to play an app, it would be hosted in a server not in the device itself. That would be the big difference. FB might even make that technology open so that it would kill a lot faster apple market (and any chance to keep the apps with a minimum quality).

    If you think about it, the technology around internet points that way, I am not sure if it is for the best but certainly it would be more "democratic".

    On the other hand, I think it would not take a lot to block it from working. It might work for safari as is set now but Apple, and afterwards Google (they could join in this effort), might come up with safeguards to prevent that. The "solution" would be FB release a phone... but then, they would join the club.
  • StormyStudioStormyStudio United KingdomMember Posts: 3,989
    @netojose

    I dont see Apple stopping HTML 5 support on safari after all there efforts promoting it...

    My own opinion on a new Facebook app store thing...

    PROS:
    - Be great to be able to make apps that can be played on any of your devices, PC, android, apple, mac and know it is always the same game your continuing...
    - Being able to do html 5 versions of our games that we can allow people to play for free (like Canabalt did), and then if they want they can purchase the 99 cent app version,

    CONS:
    - It wont allow support for the iphones accelerometer, gyrosccope, multi touch, gps, etc etc... so so many apps are not going to be suitable for a HTML based app store... obviously a lot of single touch ones could be though.
    - Also the fact you could only use it when you have signal would be a large draw back for games too... (no playing them on the tube, in a car where signal comes and goes oe in flight mode.)
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