Black Hole Glitch

Arceus498Arceus498 Member Posts: 5
edited November -1 in Working with GS (Mac)
While creating my GS Game on the final revisions i have noticed a very large bug. When my character movers and hits a platform at a higher altitude or a small bump on the solid ground the character gets "sucked" into a side of the scene with a kind of black hole or tornado effect and it spins the character in a circle sometimes, it can go anywhere but the glitch is on every scene that includes platforms. Any suggestions on how to fix this, it's starting to get annoying. Thank You

Comments

  • Arceus498Arceus498 Member Posts: 5
    Please Help!
  • cbtcbt Member Posts: 644
    One word:
    Exorcism!
  • GrubGamesGrubGames Member Posts: 77
    You might try and add a wall actor and set it to collide with your main actor. This might just seal off the black hole area. Basically redirecting your main character actor.

    I don't know man.. seems strange.
  • SAZ_1SAZ_1 Member Posts: 397
    if its something that occurs when only a platform is there then the issue is the collision between the character and the platform or something in the platform specifically.

    If you got any rules involved (boolean or integer etc.) try creating a text actor showing that specific attribute see if the rules change for any reason at the time the black hole happens when it should not be changing
  • mangaroomangaroo Member Posts: 419
    near the moveable checkbox in the physics there is a fixed rotation checkbox, if you don't need it to rotate this should stop the spinning when hitting the platform at an angle
  • Arceus498Arceus498 Member Posts: 5
    Thanks Mangaroo for the solution as it was the rotation
  • mangaroomangaroo Member Posts: 419
    no worries, it possibly rotated far more than it should because its density was much lower than the platforms as well but rotation off is nice and clean when its not needed
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