is having 10 actors with constrain and some rules better than spawn and destroy?
instead of having the whole game shooting bullets spawn and destroy i have 10 actors one each with a constrain rule , i find this way for recycle my self, i just want to know if you think this is a better method because i believe having constrain a lot is also bad for memory
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This really depends on your exact situation. However, I'm not sure why you need a constrain rule at all to recycle bullets like this. Just set them back to your "shooters" position when you need them, change their speed to whatever you want then set their velocity to zero when they're off screen.