instead of hitting the wall and destroy it the missiles sometimes go thru it.

LordTarantorLordTarantor Member, PRO Posts: 890
edited November -1 in Working with GS (Mac)
The missiles are supposed to destroy the walls but sometimes not always or frequent but every once in a while there is a missile that go thru the wall as the wall doesn't exist. what can I do to avoid this situation?

Comments

  • scitunesscitunes Member, Sous Chef Posts: 4,047
    do you have this rule:

    when overlaps with missile
    -----destroy actor

    try this:

    create self.destroyed

    do this rule:

    when overlaps with missile
    change self.destroyed to true

    when self.destroyed is true
    -----destroy actor
  • svnsvn Member Posts: 445
    Make sure that both your WALL and MISSILES have rules that tell them to hit each other. Also, tell each actor that when they hit each other, they both have to be destroyed.
  • LordTarantorLordTarantor Member, PRO Posts: 890
    Thanks a lot scitunes I am making an ad hoc to test your idea. Thanks
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