speed based on rotation?
Hey guys, is there anyway that i could have an actor moving faster or slower based on his rotation? Well, I know I can do it, but all im doing right now is if self.rotation is < X accelerate X and so on, but is there anyway that I can do it with every degree of rotation without 360 rules? Complicated math stuff I'm thinkin'
Your help is appreciated!
-Jobo
Your help is appreciated!

-Jobo
Comments