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Working with GS (Mac)
I have Many Levels
carter
Member
Posts:
133
June 2011
edited November -1
in
Working with GS (Mac)
How should I go about having 50 levels. I want the game to run smoothly but I also want a lot of levels. Any suggestions. Tshirt how did you make the levels load so fast on Zombie drop?
Comments
jonmulcahy
Member, Sous Chef
Posts:
10,408
June 2011
number of levels don't matter, its whats in them that you need to worry about
kapser
Member
Posts:
458
June 2011
I'm aiming for 80 levels and don't think it takes much memory, the problem with my loadings is that they are huge levels full of stuff.
Zombie Drop probably load fast because there is like 10 actors per scenes.
Mammoth
Member
Posts:
640
June 2011
You for sure want to make quality levels, but you also want to have as many levels as you can. 50+ is usually pretty good. I would aim higher.
www.mammothinteractive.net
calvin9403
Member
Posts:
3,186
June 2011
at first I want to make a 480 lev game
than 300
than 100
than 80
than 48
it's funny that I did that
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Mammoth
Member
Posts:
640
June 2011
It always works like that. I personally always have the big budget version of my game and then the game that I can release by myself.
StuartY
Member
Posts:
134
June 2011
If you have the same stuff in each level, they will load a lot faster.
carter
Member
Posts:
133
June 2011
Thanks Guys, This cleared all of my problems up
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Comments
Zombie Drop probably load fast because there is like 10 actors per scenes.
www.mammothinteractive.net
than 300
than 100
than 80
than 48
it's funny that I did that
__________________________
http://www.thatgameforum.com/
http://gshelper.com/
http://www.youtube.com/user/GameSaladCookbook#p/
http://gamesalad.com/wiki/