THROW & SCALE

HI.
Anyone know a good tutorial on a swipe gesture to throw something and have it scale in size when its thrown.
something generic to start would be a good start.
Anyone know a good tutorial on a swipe gesture to throw something and have it scale in size when its thrown.
something generic to start would be a good start.
Comments
And to make it scale in size i would add in a rule that when it is thrown, interpolate self.size to 'what you want'.
JamieOneil
any help would bee appreciated
When 'self.Motion.Linear Velocity.X > 250
Interpolate - self.Size.Height to 34 (duration 1)
Interpolate - self.Size.Width to 34 (duration 1)
When 'self.Motion.Linear Velocity.X > 150
Interpolate - self.Size.Height to 29 (duration 1)
Interpolate - self.Size.Width to 29 (duration 1)
When 'self.Motion.Linear Velocity.X > 50
Interpolate - self.Size.Height to 45 (duration 1)
Interpolate - self.Size.Width to 45 (duration 1)
Tweek the numbers depending on the size of your actor, iPhone/iPad, and what the Linear Velocity.
If that doesn't work, could you please tell me more about the app so i can get a better idea ?
JamieOneil
and yes my good friend i'd be more than happy to come back to you on this.
again appreicate the psuedo to get me started and yes at this point it will by up flicks that i want so im guessing " .y " is what i'll start with.
excellent work and a great reply my friend.
touch base soon pal and i hope your the one to read my reply when i hit back soon
things are working except they are not
ok so just to break it down for you. all i want to do is have a ball (using swipe gesture) flicked in a direction to land or go through a basket ball hoop.
As i said,I've got the swipe thing in business but i need to work out how to calculate (i guess) the swipe distance to then pass out over to (as you quite rightly said) the interpolation for image scaling.
awaiting your further guru guidance.
It won't take long.
There is a paper toss template by stormystudio, that's something you should look at, but that costs.
Cheers