Pro users: Paying while waiting for updates

InLikeFlynnInLikeFlynn Member Posts: 171
edited November -1 in Working with GS (Mac)
I think pro users shouldn't have to pay for this month while we wait for the update. We should get an extension to our subscriptions. My self and a few others on here have problems we need to fix and we've been told to be patient.

This is a bit like a hired cab driver asking you to be patient and keep paying while he learns how to drive. As a developer, I get that bugs happen and that GS is still in beta, but there is something seriously wrong with charging people for a time based service while they can't really use it.

Please either fix things more often than every month or don't charge us for times like this. Also, it's never cool to ask people to be patient while you are charging them for time.

Comments

  • ultimaultima Member, PRO Posts: 1,207
    +1

    he's rite.. it's like hiring a plumber who came to my house with broken tool and charging me to run back home to get his tools... i said plumber because of Mario of course.
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    Guys it's a beta software. I'm all for extending a month but they certainly are not obligated. your pro features are still available to you and you could have published if you really needed to. You would have just had to change around your code some.
  • shaundunneshaundunne Member Posts: 38
    As mentioned above, this is beta and I am pretty sure there is something in the T&Cs, which should always be read, about the fact that sometimes, Beta code has issues and that they will be solved with time.
  • ultimaultima Member, PRO Posts: 1,207
    i don't mind waiting for the problem to be resolved since it's beta... but.. i'm for extended month of membership as well... I did change around the codes. but will have to change it back once the fix comes. it's tedious... how about if our membership period actually starts when the game goes into final 1.0 version? (just a thought) I don't think that's too much to ask, the investors should be the one paying the penalty of development period and not the users of the software.. that's what the investors are there for.. they give GS funding so an attractive platform can be made to generate more money.
  • MammothMammoth Member Posts: 640
    It's beta we understand the risks. But it would be nice to have an extra month ;)
  • XpandemicXpandemic Member Posts: 157
    Or would be nice to drop the price a bit since it's still in beta
  • calvin9403calvin9403 Member Posts: 3,186
    Xpandemic said:
    Or would be nice to drop the price a bit since it's still in beta

    it is low compare to $2000

    I wonder a thing, if you don't buy pro and just copy the rules form the GC template, will it work?

    ______________
    http://www.thatgameforum.com/
    http://gshelper.com/
    http://www.youtube.com/user/GameSaladCookbook#p/
    http://gamesalad.com/wiki/
  • calvin9403calvin9403 Member Posts: 3,186
    uptimistik said:
    No it won't.

    and maybe you will need to pay $99 just for upload

    _____________
    http://www.thatgameforum.com/
    http://gshelper.com/
    http://www.youtube.com/user/GameSaladCookbook#p/
    http://gamesalad.com/wiki/
  • ultimaultima Member, PRO Posts: 1,207
    it did for me back then during 9.3.. maybe it was a glitch.. but I did that because I thought my pro account was activated.. (which it wasn't, as I found out later)... and the weird thing is it worked.
  • ultimaultima Member, PRO Posts: 1,207
    for $2000 it better come with a free massage.... adobe has a solution for $5000 but their representative actually contact you personally and bend over backwards for you.
  • InLikeFlynnInLikeFlynn Member Posts: 171
    tenrdrmer said:
    Guys it's a beta software.

    You're right, I acknowledged that it's beta software in my first post. I get that there are risks and they aren't obliged to do anything.

    I'm hoping they will take the moral high road with their paying users, and not charge for time when their software quality is significantly below what we've come to expect. For me it's been basically unusable.

    Otherwise doesn't act the same as 2 opposite rules, so they can't always be replaced. The viewer doesn't work on my iPod 1st gen, so I've been trying to publish all day to test that way.
    tenrdrmer said:
    your pro features are still available to you and you could have published if you really needed to.

    Publishing also hasn't worked for me all day (2 different error messages and a never ending load bar). The main reason I'm trying to update in the first place is to fix a crash problem cause by 0.9.4. When I add actors to the project file from 0.9.4 GS crashes when I try to load viewer on any device.

    'Priority technical support' takes longer than the 2 days I read somewhere, and 2 days doesn't seem very quick to begin with. I sent them my broken project on June 23, they got back on the 27th, and I asked them to look at it if the update would be more than a week away. They still haven't gotten back to me. 17 days and counting is not priority support.

    This functionality isn't anywhere near the level it was when I paid my $500. I just hope they ask "Is it right for us to charge for this software at the moment?"
    tenrdrmer said:
    You would have just had to change around your code some.

    Easier said than done. I tried changing my code as you suggest here, but when I asked for help on the forums you told me to wait:
    tenrdrmer said:
    Guys just hang tight. They have said a fix will be in the next release. I know it sucks waiting but your app performance will benefit from not removing all of your otherwises.

  • entersimonentersimon Member, PRO Posts: 273
    Just for some clarity on the otherwise bug:

    It seems that the otherwise bug is mainly an issue when dealing with a boolean or a touch release as a condition. This was stated in the "Did 0.9.5 break 'Otherwise'? post by
    Tourniquetism said:
    This is not specifically a publishing issue and will show up in the Creator / Viewer. It is very likely to occur when combining 'otherwise' with booleans or the 'touched release' condition. You'll notice that if you are working with a project in iPhone landscape or GameSalad Arcade the behaviors will correctly trigger in the Web Preview, but not in the Preview Player.

    From my own experience, boolean conditions don't always create this bug in 0.9.5. Tracking down the problematic "otherwises" isn't too hard since the problem hits you in the face while your game is running. For right now you can leave in your rules as they are and just comment them out. Then create the rules necessary to recreate the effects of the code you commented out so that you can still test your work accurately. Make sure to put a note behavior in your actor that reminds you of what you did so when the bug is resolved you can make your code tighter again.

    I know it's frustrating, I'm feeling it too, but I'm working on a massive project and it took me less than an hour to resolve the otherwise bug so that I could continue developing.
  • DZTECHDZTECH Member, PRO Posts: 216
    what update have we been waiting for that we should get a free month. I am so confused.
  • ultimaultima Member, PRO Posts: 1,207
  • InLikeFlynnInLikeFlynn Member Posts: 171
    entersimon said:
    Tracking down the problematic "otherwises" isn't too hard since the problem hits you in the face while your game is running. For right now you can leave in your rules as they are and just comment them out. Then create the rules necessary to recreate the effects of the code you commented out so that you can still test your work accurately.

    Thanks for trying to help me with that. I posted one of my problems on the forums here, and no one was really able to help me with it. The best advice I got was to wait for the update. My experience has been that the GS forums have some of the most helpful people on the internet.

    It seem to me that Otherwise can't always be simulated with other rules. If you're into programming, it's the same as comparing an 'if' and 'else'. There's a reason we have both, and that's because they do different things that can't always be done another way. Often 'if' can be used to meet the same ends as 'else', but not always. If we asked the GS programmers to program without using else for a month they would have a very difficult time. I suspect they wouldn't want to pay for software that disables 'else' functionality.

    The other problem is that my work around can't be tested on devices because GS crashes when I try to use viewer. I also had trouble publishing to test that way. I contacted tech support weeks ago and they haven't helped me. It's not otherwise by itself, its the combination of otherwise, GS crashes, publishing problems, no tech support.
Sign In or Register to comment.