Recycling actor behind another

Hi All.
I've come to know i definitely need to recycle instead of spawning which is killing memory and certainly FPS etc.
I recieved some heads up from guru's on how to call an off screen actor and then resend it back to its Y position(off screen position) to simulate a spawn and destroy. soo then..
i need help in firing this actor behind another in the same fashion as spawn works.
HERE'S WHAT I HAVE AND NEED
1. I have a cloud that moves left and right
e.g. it moves left (using velocity) till it hits left wall and then moves right (using velocity) till it hits right wall and then keeps looping through.
2. i want the rain drops(recycled actors) to fire out of the cloud as it moves and where ever it moves .
furter info i've got all this working perfectly as i need to using SPAWN and DESTORY but i want to get things working with on screen actors to simulate that exact same thing in a recycled method.
how do i get the an actor off screen(rain drop) to fire behind the moving cloud each time
any help would be appreciated.
many thanks
I've come to know i definitely need to recycle instead of spawning which is killing memory and certainly FPS etc.
I recieved some heads up from guru's on how to call an off screen actor and then resend it back to its Y position(off screen position) to simulate a spawn and destroy. soo then..
i need help in firing this actor behind another in the same fashion as spawn works.
HERE'S WHAT I HAVE AND NEED
1. I have a cloud that moves left and right
e.g. it moves left (using velocity) till it hits left wall and then moves right (using velocity) till it hits right wall and then keeps looping through.
2. i want the rain drops(recycled actors) to fire out of the cloud as it moves and where ever it moves .
furter info i've got all this working perfectly as i need to using SPAWN and DESTORY but i want to get things working with on screen actors to simulate that exact same thing in a recycled method.
how do i get the an actor off screen(rain drop) to fire behind the moving cloud each time
any help would be appreciated.
many thanks
Comments
kipper
I would really appreciate your help and any examples you can send me pal.
my email is " it.computers@hotmail.com " if that helps at all.
Cheers
kipper
works perfect except i noticed that, seeing that its a particl effect then i cant check against a collision of raindrops . is there a way around this pal ?