accelerometer calibration

jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
Do you think in a future release we'll be able to calibrate the accelerometer based on it's orientation? Right now I'm hard coding the game to work at a 45 degree angle, but it'd be useful to sense it when it loads.

Comments

  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    actually never mind, it's pretty simple to do using rules.
  • sebababisebababi Member Posts: 51
    Hi Jonmulcahy

    How did you do it? I've been trying, and instead of putting 0,1 & -0,1, I tried different values, but I don't manage to have the actor centered at 45 degrees.
  • old_kipperold_kipper Member Posts: 1,420
    Do a vector to angle+180 on the accel xys and then you can put the value over whatever to sector the rotation.
Sign In or Register to comment.