Most definitely (after GS is stable for iPhone/Touch/iPad development and a few of the needed features are present...ads, leaderboards, server interaction, etc.).
Unless they could afford to launch an Android development team in unison... :-)
I agree rebump, but I also think that Gamesalad is at a point where they could start branching off, as it stands now, we don't have open feint or leaderboards and people have been very successful on here with iphone publishing, without those features.... oh well time will tell!
I don't think the voting choices are varied enough.. "I want it and I want it now!" and "Oh pretty please with sugar on top!" don't really provide much difference.
Perhaps it should be "Very badly," "It would be nice," "I don't care either way," or "Nah, let's concentrate on iPhone exclusives and bury that Android."
Ha, so we sent out an email announcing our game yesterday to about 300 clients and vendor contacts. Our game (Food Fight!) was for a small client that we like a lot, but we did it for next to nothing for them.
Well, one of our big clients email back within 2 minutes of our email going out "You published to the wrong platform!". This client is a regional telecom who also sells wireless service... obviously not AT&T.
There not really mad, but this brought up the point that they really want an android app in the very near futurel.
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Unless they could afford to launch an Android development team in unison... :-)
Perhaps it should be "Very badly," "It would be nice," "I don't care either way," or "Nah, let's concentrate on iPhone exclusives and bury that Android."
But I think it gets the point accross
The dev cost for Android I think is a one time payment of $25!
Well, one of our big clients email back within 2 minutes of our email going out "You published to the wrong platform!". This client is a regional telecom who also sells wireless service... obviously not AT&T.
There not really mad, but this brought up the point that they really want an android app in the very near futurel.