Ad Hoc music bug

steve86steve86 Member Posts: 806
edited November -1 in Working with GS (Mac)
Hey Guys.

Something kinda weird is happening when I test my app using an ad hoc build. I have an intro music for the tittle screen then when the player hits play now it goes into the game and in the first game scene I have of course an actor that plays a different kind of music. But in the ad hoc when I hit play the music just stops. When I test it on the viewer it works fine I hit play now and the game changes from one music to another in the game scene but in the ad hoc build when I hit play it just mutes the tittle screen music and doesnt play the game play music. Any ideas why?

Thank you very much.

Comments

  • steve86steve86 Member Posts: 806
    I didnt see that, is there a workaround?
  • SlickZeroSlickZero Houston, TexasMember, Sous Chef Posts: 2,870
    drop a rule when the scene starts that sets the music volume to 1
  • steve86steve86 Member Posts: 806
    SlickZero said:
    drop a rule when the scene starts that sets the music volume to 1

    Thank you, that did the trick.
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