Please Help. Level Lock and Unlock help needed.

codygrccodygrc Member Posts: 14
edited November -1 in Working with GS (Mac)
Okay so I purchased the cut the rope style template from T-shirt booth and I have no idea how the level lock and unlock works. If anybody could make a video or try to explain to me how to do it that would be awesome.

Comments

  • chaleychaley Member, PRO Posts: 226
    I'm not sure if it's the same in your template... but in a different menu system template, you have to use the "save attribute" when the level is complete and then use the load attribute on your menu screen. Whatever attribute you saved will be used as the "key" when you load the attribute in the menu system.
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    Have you tried Emailing TSB? There are a dozen ways someone could do locking/unlocking. He is the only one who would know for sure on the method he used for that.
  • codygrccodygrc Member Posts: 14
    I have got everything set except the unlocking. The point of my game is when the frog hits the leave the level is complete. Do i have to make an attribute to make the other levels unlock or what. Thanks
  • codygrccodygrc Member Posts: 14
    codygrc said:
    I have got everything set except the unlocking. The point of my game is when the frog overlaps or collides with the leave the level is complete. Do i have to make an attribute to make the other levels unlock or what. Thanks

  • youngster9youngster9 Member Posts: 326
    There probably is an attribute for the amount of levels unlocked. Just change that attribute whenever you want to unlock a new level.
  • codygrccodygrc Member Posts: 14
    How would i do this? sorry not that good with gamesalad
  • codygrccodygrc Member Posts: 14
    Ok so I made an integer attribute called level complete, Then in my lock image, i said when level complete is true change attribute game.unlocked level to the next level. But it doesn't work. I do not know if i get up the level complete attribute right. Please help!!!
  • codygrccodygrc Member Posts: 14
    codygrc said:
    Ok so I made an integer attribute called level complete, Then in my lock image, i said when level complete is true change attribute game.unlocked level to the next level. But it doesn't work. I do not know if i set up the level complete attribute right. Please help!!!

  • codygrccodygrc Member Posts: 14
    Actually i just figured out everything, thanks everybody
  • alialashwakalialashwak Member Posts: 5
    i need help with it i tried tutorials the levels get locked but i can't unlock them after i finish the level before it i want to unlock the level automatically
  • FrontRoomGamesFrontRoomGames Member Posts: 116
    alialashwak said:
    i need help with it i tried tutorials the levels get locked but i can't unlock them after i finish the level before it i want to unlock the level automatically

    what i did what i set up an attribute 'unlock' and if you followed tshirtboots tutorial you will be set up just like mine, then at the end of each level when you complete it have a change atribute to where in the first box its game.unlock and in the second box where it has the e do game.unlock+1

    by default you should have set unlock to 1

    if you complete level 1 it will changed unlock to 2 and so on

    hope that helps if not PM me :)
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