Just a quick hello

ShojikiShojiki Member Posts: 2
edited November -1 in Introductions
Hi all,

Just though i'd drop in and say a quick hi to the GS community!

I've only recently started looking into the possibility of creating games/apps for iDevices, and after dabbling in Unity 3D and Corona SDK, thought i'd give GS a shot. I'm an artist at heart so if i can get away with minimal code, i'll be a happy bunny.

GS certainly looks like a fun piece of software to use and i'm looking forward to creating some simple games to get my feet wet before getting serious.

My only problem is lack of ideas! Does anyone have any tips or techniques they can suggest that might help with brainstorming ideas and getting the creative juices flowing?

I'm painfully aware of the high number of clones in the app store and would like to release something a little bit more original. Or at the very least, remake something that hasn't already been remade (and do it well of course).

Any information i can get is really appreciated! :)

Thanks!

Paul

Comments

  • Anny11Anny11 Member Posts: 5
    Hello Paul.
  • quantumsheepquantumsheep Member Posts: 8,188
    Welcome Paul and Ann :)
  • XizaxXizax Member Posts: 46
    here's what I do take a basic game subject, cannon, physics, dodge, level (TONS of different types), draw, jump, ect. and add 1-5 things you think has never been used, this one has but stars. and some things that have been used like high scores achievements. Then drawl a basic idea of your game.
  • BlackbirdStudiosBlackbirdStudios Member Posts: 493
    Welcome Paul!
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