Endless runner (with ending :P) game help

IsabelleKIsabelleK Member, Sous Chef Posts: 2,807
edited November -1 in Working with GS (Mac)
Hello!
I just want to ask for your advice - which of these two ways will be better for RAM usage, and for performance:
1. Big scene (Landscape, 1024x320), with all the obstacles and power-ups, placed on the scene.
2. Standard scene (Landscape, 480x320), with randomly appearing obstacles, and power-ups, while the main hero is moving across the screen (something like endless runner, but the scene has an ending - it will appear after some distance).

Thank you!

Comments

  • MagoNicolasMagoNicolas Member, PRO Posts: 2,090
    I THINK,if it has an end, RAM and performance should be better on a Big Scene (Option one) because you will have less rules (for making actor appear)

    Cheers.
  • TheHooglerTheHoogler Member Posts: 102
    You also have to consider whether or not you want the level to be random. Some players want the ability to overcome particular obstacles, but that isn't possible when its random.
  • IsabelleKIsabelleK Member, Sous Chef Posts: 2,807
    Thank you guys! :)
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