How much total RAM will crash a 3GS?

beefy_clyrobeefy_clyro Member Posts: 5,394
edited November -1 in Working with GS (Mac)
As the thread title says ... I know its been talked about various times but i can't find a thread which gives a clear answer. If you know the numbers that crash other devices that would due handy also.

Cheers

Comments

  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    everything besides the 4th gen devices and ipads will crash around 50mb. 3gs might be higher not sure

    cheers
  • IsabelleKIsabelleK Member, Sous Chef Posts: 2,807
    iPhone 3G - around 40 MB (but I managed to run scene using 45 MB once).
  • IsabelleKIsabelleK Member, Sous Chef Posts: 2,807
    JohnPapiomitis said:
    everything besides the 4th gen devices and ipads will crash around 50mb. 3gs might be higher not sure

    cheers

    What's the max for 4th gen devices?
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    TheMoonwalls said:
    What's the max for 4th gen devices?

    Pretty sure its past the 80's into the 100's

    cheers
  • beefy_clyrobeefy_clyro Member Posts: 5,394
    Thanks for your responses, I'm hoping i can squeeze 55mb out of the 3GS. My current scene is hovering around 50mb and i still have a game over screen and custom font to implement!
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    beefy_clyro said:
    Thanks for your responses, I'm hoping i can squeeze 55mb out of the 3GS. My current scene is hovering around 50mb and i still have a game over screen and custom font to implement!

    yeah i would finish that up and then test a ton on the viewer and adhocs. also dont forget to optimize as much as possible, by using image flip instead of 2 different images and all that good stuff :)
  • beefy_clyrobeefy_clyro Member Posts: 5,394
    At the mo its running decently, not crashing, not stuttering or anything so fingers crossed, i'd hate to have to sacrifice anything! I will look at optimising although i can't use image flip or anything as it doesn't apply to any of my images. There are a lot of images, thats taking half the RAM but its needed. Im recycling everywhere i can, non-moveable objects are marked as non-moveable etc, there isn't much more optimisation i can squeeze out!
  • steve86steve86 Member Posts: 806
    beefy_clyro said:
    Thanks for your responses, I'm hoping i can squeeze 55mb out of the 3GS. My current scene is hovering around 50mb and i still have a game over screen and custom font to implement!

    I believe that if you are using retina graphics, the ram usage for nonretina devices (like de 3Gs) its just half of what the viewer tells you.. But its only half for the image memory. So to find out the real ram usage on non retina devices.. divide by 2 the ram used for images then add the other numbers and thats your real ram.
  • beefy_clyrobeefy_clyro Member Posts: 5,394
    steve86 said:
    I believe that if you are using retina graphics, the ram usage for nonretina devices (like de 3Gs) its just half of what the viewer tells you.. But its only half for the image memory. So to find out the real ram usage on non retina devices.. divide by 2 the ram used for images then add the other numbers and thats your real ram.

    Yup. Unfortunately, this is not retina! I started this project pre-retina and kept putting it off due to the work involved. I randomly would revisit it and do a little more, I'm now fully committed to it and although theres still a fair bit to do, i can now make sense of it all and see the finishing line ... Even if it far away on the horizon! ha
  • steve86steve86 Member Posts: 806
    beefy_clyro said:
    Yup. Unfortunately, this is not retina! I started this project pre-retina and kept putting it off due to the work involved. I randomly would revisit it and do a little more, I'm now fully committed to it and although theres still a fair bit to do, i can now make sense of it all and see the finishing line ... Even if it far away on the horizon! ha

    Ohh I see now, well good luck with your game beefy... Remember day by day the light comes closer and so does the N & N mention :).
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    Im pretty sure the numbers are like this.

    3g/2nd Gen - 40MB max

    3gs/3rd Gen - 80MB max

    4th Gen - approx 80-120mb Max unknown. Those numbers should not crash a 4th gen but the will hurt loading times.
  • ApplaudAppsApplaudApps Member Posts: 308
    I've posted recently about my one scene game stuttering a lot (but not crashing so far) and its running at 40MB on a 3GS - based on your figures tenrdrmer I should be good at 40MB but it's definitely sluggish at times especially on 1st play and when a few items are in multi-tasking tray.

    I've been waiting for the GS update, but wonder now what else could cause the stuttering!?...
  • beefy_clyrobeefy_clyro Member Posts: 5,394
    tenrdrmer said:
    Im pretty sure the numbers are like this.

    3g/2nd Gen - 40MB max

    3gs/3rd Gen - 80MB max

    4th Gen - approx 80-120mb Max unknown. Those numbers should not crash a 4th gen but the will hurt loading times.

    If thats the case then thats awesome :) I just guess the more you have though the more its likely to hurt FPS and slow loading times. As long as it doesn't crash I'm happy, i'll be able to complete. Cheers
    ApplaudApps said:
    I've posted recently about my one scene game stuttering a lot (but not crashing so far) and its running at 40MB on a 3GS - based on your figures tenrdrmer I should be good at 40MB but it's definitely sluggish at times especially on 1st play and when a few items are in multi-tasking tray.

    I've been waiting for the GS update, but wonder now what else could cause the stuttering!?...

    I guess it depends on the rules you have in your game, stuttering would genuinely indicate low FPS
  • dmilinovichiiidmilinovichiii Member Posts: 620
    Jailbroken devices usually have extra programs that run in the background and that takes about 25% of the total ram away. Because so many people have jailbroken devices, make sure to compensate.
  • svnsvn Member Posts: 445
    Hey guys, since this thread is about maximizing the maximum amount of RAM, I have a question: Does gravity use less RAM than separate accelerate Down behaviors?
  • IsabelleKIsabelleK Member, Sous Chef Posts: 2,807
    svn said:
    Hey guys, since this thread is about maximizing the maximum amount of RAM, I have a question: Does gravity use less RAM than separate accelerate Down behaviors?

    Good question!
  • gariantrollgariantroll Member Posts: 219
    My game on the IPAD one crashes at 142.2 MB in total memory usage.
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