Turn off groups in-game?
Hi, everyone.
Does anyone know if it's possible to turn off an entire group or groups of behaviors when certain conditions are met?
For example, let's say you take all of an actor's rules that control its movement and put them in a group called "Character Movement." Now, let's say you want to temporarily disable the player's movement for whatever reason (cutscene, score tally, etc). I figure an easy way to go about it would be to simply turn off the Character Movement group and turn it back on after the event has passed. Is there a way to do this?
Does anyone know if it's possible to turn off an entire group or groups of behaviors when certain conditions are met?
For example, let's say you take all of an actor's rules that control its movement and put them in a group called "Character Movement." Now, let's say you want to temporarily disable the player's movement for whatever reason (cutscene, score tally, etc). I figure an easy way to go about it would be to simply turn off the Character Movement group and turn it back on after the event has passed. Is there a way to do this?
Comments
When game.attribute is true
--Do all rules enclosed below.
Then you can turn the attribute to false and non will work.
Gotcha. That makes sense now.
I've prototyping on Construct 2 by Scirra for the past couple of weeks, so getting used to Gamesalad has been a bit of a struggle.