Better GameSalad Online Documentation
I am new to GameSalad and I find it very hard to find information in the documentation. I am sure it must be somewhere but finding what you need is very hard. Example: I wanted to look up the "Blending Mode" definitions for an actor. What is the difference between "Normal", "Opaque", "Additive", "Screen", "Multiply".
Please consider improving the online documentation.
P.S. I love GameSalad and I think it is a wonderful product. I also love all the YouTube help videos.
Please consider improving the online documentation.
P.S. I love GameSalad and I think it is a wonderful product. I also love all the YouTube help videos.
Comments
'site:gamesalad.com' and then your key search words. I always find what I am looking for that way.
I hate just sending you to a wiki page but
http://en.wikipedia.org/wiki/Blend_modes
I think the main reason you won't find any obvious documentation on this in particular is because it's not really a GS specific thing, more of a general digital art thing.
Hope this helps
Heres some info on the Blending Modes.
This is a good Question to ask in the cookbook. Thats GameSalads attempt at increasing the reference materials. I think people just see and try to use it as another forum so people have stopped using it. but if we can just go single Questions and Answers and not conversations it has a ton of potential.
Are the old information pages still somewhere?
They where very helpful. There was a list of behaviors and attributes there if I am not mistaken.
And yes the wiki is still there alive and well.
http://gamesalad.com/wiki
its the getting started link at the bottom under support.
Should GameSalad have a resource like that for free? I think with the Cookbook, this forum and the free videos, that's pretty good support. To do much better than that, they'd have to divert resources from improving the software to improving documentation.
Sure, my opinion might be biased, but I think it's better that they improve the software. HA HA
OK, now that the disclaimer is out of the way, Another update is very likely and there's no additional charge for that. One of the main reasons why the textbook was turned into an app is because it's easier to update. I'm really looking forward to the next version, because it should have text zooming, like in Revisions. I'm waiting for another major update to GameSalad before launching the next update.
Thx
~t
But in addition to being a great tutorial for beginners, It was designed to be a quick reference. Heh... and even I use it while creating my games. Sometimes, it's like a message from the future. Just about everything that went wrong with BOT was covered in my book — BEFORE THE GAME WAS PUBLISHED. Maybe I should have listened to me
The explanation of behaviors, math and physics in GameSalad is at the heart of the book. This helps to build a great foundation for using the software. Apparently, it's been used in several classrooms too.
There are examples in the book, but it's more object-orientated. The idea is that you can take these pieces and build your own game. The idea is to expand your mind as a developer, not just simple cut-and-paste. Here are some examples...
• There's a tutorial for a great on-screen analog controller (as an alternative to CodeMonkey's template)
• Parallax scrolling
• Application of the scary math stuff... like cos / sin and other functions.
There are lots of optimization suggestions, and other cool tips, throughout the book. And in general, it was not written to be boring. I like GameSalad. It can be lots of fun to use. The book was written with a style to match that.
I came back to GS after exploring Stencyl, and although there's a lot of things I like about Stencyl, I still find GS comforting to an artist such as myself
Cheers,
~t