Is there a workaround for the save/load bug?
Hey guys.
After almost 3 months my game is finally finished. The only problem is the second I place some save/load attributes behaviors it starts to act funny. This is due because of the know bug. My question is it here a workaround or something I can do to save attributes to persistent memory right now so I can send my game for approval or if there is no workaround, do we know at least for a fact that 9.8 is going to fix that bug?
Thank you for your help
Steve.
After almost 3 months my game is finally finished. The only problem is the second I place some save/load attributes behaviors it starts to act funny. This is due because of the know bug. My question is it here a workaround or something I can do to save attributes to persistent memory right now so I can send my game for approval or if there is no workaround, do we know at least for a fact that 9.8 is going to fix that bug?
Thank you for your help
Steve.
Comments
Hopefully itll be fixed in a future release
So there is no workaround then?
My games use the save/load attributes and work just fine for holding high scores and cleared levels.
My latest game saves the high score and displays it on the opening screen when the game is fired up. Works on all devices so far.
My game here http://itunes.apple.com/us/app/furball-fever/id461182139?ls=1&mt=8
saves more than 80 attributes over the course of the game and they all work and load fine. It's saving 45 alone to run the unlock sequence for the levels.
Good thing I didn't put more levels in!!!!
ps: thats a fun looking game, congrats
me and others have no problems saving hundreds of attributes
Supoort said that this issue will be adressed as soon as possible.
I started a topic too, 1 month ago...
It's absolutely not a user problem.
http://gamesalad.com/forums/topic.php?id=31099#post-230026
A lot of gamesaladers are having this trouble
Cheers!
I also contacted GS and they told me it was a known issue and it is going to address soon. But they didn't specify if the fix is coming in 9.8 or if there was a workaround. That is why I made this thread.
I need to apologize if there is any confusion with the save/load attribute issue. I misspoke when I stated (in a past thread) that this was a "known issue". I meant that we were aware of the issue being reported by several users.
We're still working to track down the source of this issue, and as such cannot verify this as a "known bug" or "user error". Our QA team still needs additional information from users in order to fully investigate this reported issue. If you are encountering this, please submit as much information as possible to our contact form. The more submissions and the more details we receive will help us diagnose and resolve the issue as fast as possible.
Also, please report these issues to our contact form as it's much easier for our QA team to log, verify, and reproduce the situations than tracking down accounts from the forums. Certainly, we'll be on the lookout for more reports in the forums, but using the contact form will make this process much easier and faster for GameSalad QA.
Thanks guys and again, sorry for misspeaking and any confusion that might have caused.
Lauren
GameSalad doesn't like when you do that with custom text (unless you're telling GS it's a string).
(i.e Click the "e" in the key area, make sure there's no text in the above field. Click "Remove Expression" just to be sure..)
Make sense?
I have done the first 5 levels and they seem to load correctly.. Don't know what exactly was the problem but deleting everything (even the attribute) and placing in it again in the exact same way seemed to fixed the problem.