frames per second drop sometimes

tabelortabelor Member Posts: 114
edited November -1 in Working with GS (Mac)
Hi everyone!
I would like to know why sometimes frames per second drop in my game. Normally it runs at 60 frames per second but sometimes it drops to 45 and then the whole game slows down, it's very disgusting and i would also know if when the game it's released to the App store, this pain will still happen :P

Comments

  • beefy_clyrobeefy_clyro Member Posts: 5,394
    Build an ad-hoc version and se for yourself .. its the only way. Also, monitor what is happening when it drops, it is always the same thing?
    45 FPS should still be good enough, unless you're testing on older hardware of course
  • tabelortabelor Member Posts: 114
    i test on my iphone 4 and honestly when the frames drop to 45, the game slows a little bit, it's very visible and a shame. How can i build an ad-hoc version ????? I don't know how to do that sorry
  • beefy_clyrobeefy_clyro Member Posts: 5,394
    Itunes connect, create profile for development not app store, install by drag gin into iTunes or double clicking to open in Xcode, publish with GS using that profile, drag outputted file into iTunes and sync.
  • SingleSparqSingleSparq Member Posts: 1,339
    Nicely summarized there beefy!
  • tabelortabelor Member Posts: 114
    if i upload now, it means everybody will be able to view (and steal) mi work???
  • tabelortabelor Member Posts: 114
    got it, thank you very much!
  • imGuaimGua Member Posts: 1,089
    Don't know why, but on iPhone, in actions games, when game runs even on 55 FPS it is very visible and unpleasant.
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