What should GS do next with the pricing?

13

Comments

  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    This thread is going in circles and really has no reason to exist
  • SlickZeroSlickZero Houston, TexasMember, Sous Chef Posts: 2,870
    I agree, jon. This is probably the one topic that the communities input/opinion makes no difference. I mean I would be flattered that people are requesting to pay me for something that I had out for free, but they have a business plan, and Joe Developers opinion is probably not going to make any difference.
  • LeonardDeveloperLeonardDeveloper Member Posts: 4,630
    I also agree jon,
    this is going nowhere
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    LeonardDeveloper said:
    I also agree jon,
    this is going nowhere

    but your the one who bumped it and basically all the new posts are from you..
  • willieharriswillieharris Member Posts: 294
    arcticsunrise said:
    free is free to create but cant publish. if you want to publish you should pay. simple.

    if you want to do any job and make money you have to buy tools. forking out money for tools makes you appreciate them more and work harder to get the best value for your money out of them.

    after putting things into perspective like that, you make a very valid point.

    agreed.
    it happened with the music industry - its a 2fold thing but when people had to save up 6 months wages for synths and a drum machine they bloody didnt press play record it and expect to get signed.

    its why the store is flooded with !@#$% games and template ripoffs - dont always blame the template sellers - if those thieves HAD to pay even $99 to publish a game plus the $99 apple fee then most would think twice i guarantee it.

  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    jonmulcahy said:
    This thread is going in circles and really has no reason to exist

    It actually has a perfect reason for existence.

    1. Its funny to see peoples ridiculous selfish ideas.

    and more importantly

    2. It gives us a thread to merge all future useless threads about pricing to. :)
  • pixelknightspixelknights Member Posts: 68
    I think, to have 3 versions (Free, Extended, Pro) would be best, or go with the phonegap way (Phonegap Prices ). With each version limiting what you can do etc.....

    Also the option where you can pay monthly, and stop at any given month, and start it back whenever you want would be fantastic. That would make it more affordable for those who can not cough up the $499, plus making it a bit more attractive for new potential game developers to purchase.
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    00michaelj said:
    I think, to have 3 versions (Free, Extended, Pro) would be best, or go with the phonegap way (Phonegap Prices ). With each version limiting what you can do etc.....

    Also the option where you can pay monthly, and stop at any given month, and start it back whenever you want would be fantastic. That would make it more affordable for those who can not cough up the $499, plus making it a bit more attractive for new potential game developers to purchase.

    So you only have to Pay for one month of pro at publishing time and then let it lapse till your next game is ready to go. Man Its almost like GameSalad will make less money when people are only paying for a month twice a year instead of paying for the whole year.
  • LeonardDeveloperLeonardDeveloper Member Posts: 4,630
    yes
  • creativeappscreativeapps Member Posts: 1,770
    firt gamesalad have to be 100% accurate in loading and ram usage issue. After 0.9.8 release still users are not happy with that. So user need quality before spending on any other softwares.
  • pixelknightspixelknights Member Posts: 68
    tenrdrmer said:
    So you only have to Pay for one month of pro at publishing time and then let it lapse till your next game is ready to go. Man Its almost like GameSalad will make less money when people are only paying for a month twice a year instead of paying for the whole year.

    No, you got me all wrong.......

    There will be different types of options and packages, for those who would pay the full $499, they can pay full, (these will be the people who create many games within a year or who can afford it and get PRO features). an option to make this like a monthly debit transaction would be great for those who do not want to make the full payment up front, and want to spread the cost through out the year would be great.

    The Pay as You Go package (THEY WILL GET A FEW EXTRAS, BUT NOT PRO), would be for those who knock out 1-2 games a year. So only requiring a few months work. (not the best idea I know, but its an option).

    There are difference in packages, and if you require PRO features, you would have to go to $499, for Extended features (not sure what they would be, its just an example), you would Pay as You Go. And basic for Free.
  • SlickZeroSlickZero Houston, TexasMember, Sous Chef Posts: 2,870
    That sounds like a lot of work and hassle. Different packages will complicate things, pay as you go, pay all up front, getting all the features, getting only some of the features, sounds like things could get complicated.

    I don't think they aren't going to change anything based on our input on this particular subject.
  • LeonardDeveloperLeonardDeveloper Member Posts: 4,630
    Perhaps a publishing tax of 50 dollars and no pro or free,
    And all features
  • ScorchstarScorchstar Member Posts: 19
    Why do you guys not want GameSalad to be FREE? Are you outta ur minds!!??
  • ChunkypixelsChunkypixels Member Posts: 1,114
    Scorchstar said:
    Why do you guys not want GameSalad to be FREE? Are you outta ur minds!!??

    hmm... let me consider that for a moment.

    1. It helps filter out some of the crap, low quality apps that GameSalad has a bit of a reputation for...

    2. Maybe some of us actually see the value in the software, and understand that things cost money to develop. Without funding, the software dies...

    3. Maybe some of us havent grown up in a greedy world of me, me, me and dont expect to have everything for free.

    I mean what kind of a question are you even asking? So you expect to use a tool for free, thats taken years to create, and costs considerable amount of money to develop? I think the question needs to be turned around, and it should be you that are asked if your out of your mind....

    Im guessing that your still either a child, or a student, as with a contribution like that, you sound like you obviously havent had any real world experience regarding paying for things, and their value, and sound like you expect everything to be free....

    Saying all that though, Im personally very disappointed with how the software has progressed this past year, and its history of buggy, broken updates. I doubt I'll be renewing my Pro license in December...
  • Rob2Rob2 Member Posts: 2,402
    +1 and also will not be renewing my Pro license. The value just isn't there any more and the potential for weeks of down time is more likely than not.
  • arcticsunrisearcticsunrise Member Posts: 159
    Scorchstar said:
    Why do you guys not want GameSalad to be FREE? Are you outta ur minds!!??

    see my post above, have a little think, then post something sensible.
  • LeonardDeveloperLeonardDeveloper Member Posts: 4,630
    At the moment there is all this talk in the forums, now I do not agree with gs being completely free, even though I might have joined corona if it wasn't! (but I was naive then), I also do not agree with gs being e.g (100 for publishing) a year, it is understandable, but some people may not be able to reach this, and may not like paying an annual amount and this also may not attract as much traffic, but I have come up with a simple solution, although I'm not sure of it's to everybodys liking!?,
    How about a publishing tax of say maybe $10,$20 or $30 these are all reasonable amounts and also, this will generate money for gs and perhaps higher then there is generated now, and also as an example a $10 publishing tax for less features (like iads, and gamecenter),
    $20/30 publishing tax for more features (like custom splash screen, and in app purchase)
    If you like this vote yes if you don't, well vote no! Then,
    I would like comments & maybe constructive criticism, but please no harsh or insulting remarks,
    If you think this is a reasonable idea and you are a sous chef, either make this a sticky or suggest it to a head chef, or gs team, --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Thanks,
    Jack Leonard,
    C.E.O of thermoapps
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    Merged to the GS pricing thread. Please keep it all here Leonard.

    Thanks
    Aaron
  • LeonardDeveloperLeonardDeveloper Member Posts: 4,630
    tenrdrmer said:
    Merged to the GS pricing thread. Please keep it all here Leonard.

    Thanks
    Aaron

    Sorry this thread completely slipped from my mind when i made the other one, thanks for merging!!,
    Jack :)
  • DigiChainDigiChain Member, PRO Posts: 1,288
    Scorchstar said:
    Why do you guys not want GameSalad to be FREE? Are you outta ur minds!!??

    Haha! I'll just wind a few of you guys up by agreeing with Scorchstar here.

    I agree it'd filter out some of the crap if it were paid for, and I agree that if it needs to be a paid only product for GS to continue development we all must choose to pay up or move on.

    But I'm not going to start lobbying for GS to make me pay to use their product - that's their decision to make. It does seem a bit mad to me too, well said Scorchstar!
  • WeswogWeswog Member Posts: 1,171
    Ok I know I don't know if its already been said but maybe GS should do this
    Mac Publishing/HTML 5 - Free
    iOS Publishing - $99 a year
    PRO Publishing - $500 a year

    This way it gets rid of all the games that aren't that good and people who will actually pay for software and want to make a good game to pay it back.

    Cheers, Weswog
  • LeonardDeveloperLeonardDeveloper Member Posts: 4,630
    I dont realy agree with this the above comment (weswogs)
    As this also gets rid of new people and people that want to start developing easily and free, if it wasn't for gs being free i wouldn't have joined,
    GAMESALD Game Creation for Everyone
    __________________________

    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    The whole point of gs is "Game creation for everyone"
    Although a simple and effective method of getting out some of the crap that unfortunately is related with the gs creator,
    is to bring in a publishing tax and no pro:
    For example;
    Publishing with "FREE features (no custom splashcreen, no IAds) costs $10
    Publishing with basic features (iAds, Gamecenter, Custom splash screen) $20
    Publishing Pro (Custom Splash, iAds, Gamecentre,inapppurchase,.........) $40/$50

    This method would earn A-LOT of money for gs and would be a reasonably -cheap effective method,
    Gs could also bring in a annual cost of the taxes at a smaller rate,
    ---------------------------------------------------------------------------------------------------------------------
    Please Comment,Tag,Post
    Let me know what you think of this method and for GS help contact me on thermoapps@gmail.com,
    Your's Sincerely,
    C.E.O of Thermo-apps
    Jack leonard
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    the software is still free to use and develop, you only have to pay to publish to iOS.

    it should cost to publish.
  • StoneDripStoneDrip Member Posts: 59
    The pro version cost $499 per year! Perhaps gs could separate those pro features? Like we get a version which has the gamecenter leaderboards for $99/year? Then another version with iAds for another $99/year? And if we want both, we pay for $198/year? something like that, since not everybody uses all the features in the pro version right? o.o
  • LeonardDeveloperLeonardDeveloper Member Posts: 4,630
    jonmulcahy said:
    the software is still free to use and develop, you only have to pay to publish to iOS.

    it should cost to publish.

    Do you mean a gs publishing tax?
    or e.g $200 a year to publish
  • firemaplegamesfiremaplegames Member Posts: 3,211
    I think Pro should be $3.45 a year. Think about it. That would save you $496.55 per year.

    And I think the free version should be constrained to a 100x100 pixel window. All of the features are there, you's just have to scroll more to see everything.

    That would force more people to consider Pro for $3.45, plus it would help to "weed out all the crap."™

    Or maybe people could pay a GS scrollbar tax at like 10 cents a day or whatever. That way you don't have to fork over all the money for Pro and you can just use scrollbars on the days that you really need them.
  • HoneyTribeStudiosHoneyTribeStudios Member Posts: 1,792
    firemaplegames said:
    I think Pro should be $3.45 a year. Think about it. That would save you $496.55 per year.

    And I think the free version should be constrained to a 100x100 pixel window. All of the features are there, you's just have to scroll more to see everything.

    That would force more people to consider Pro for $3.45, plus it would help to "weed out all the crap."™

    Or maybe people could pay a GS scrollbar tax at like 10 cents a day or whatever. That way you don't have to fork over all the money for Pro and you can just use scrollbars on the days that you really need them.

    Haha!
  • old_kipperold_kipper Member Posts: 1,420
    firemaplegames said:
    you can just use scrollbars on the days that you really need them.

    I like scroll bars.
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    of course gamesalad should be free. So should my rent, utility bills, college tuition and medical bills. why should we have to pay for anything in this world!?!

    ;)
This discussion has been closed.