Previewing Game has become inconsistant

bajashbajash Member, PRO Posts: 215
edited November -1 in Working with GS (Mac)
Hi All,

I created a clock. It worked in preview several times and when I went into it today the hour hand does not work. I did not change anything. I have notices this problem before.

Has anyone had any similar problems.

Thanks

Comments

  • RumiRumi Member, PRO Posts: 343
    Is it a clock based on the time attributes in the devices tab? Than it will change depending on the time of day!
  • bajashbajash Member, PRO Posts: 215
    Yes Rumi it is.

    And I am aware of this. In fact this is happening with the other clock i created too.
  • bajashbajash Member, PRO Posts: 215
    I would love a response to this...
  • bajashbajash Member, PRO Posts: 215
    2 days later and still no answers.
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    bajash said:
    2 days later and still no answers.

    well what do you expect people to say? You said my clocks inconsitant, and thats it. We have no idea how you have it set up or anything. youll have to post screenshots of your rules and what not for us to help you.
  • bajashbajash Member, PRO Posts: 215
    John,

    Sorry, I can not find how to post the screen shots. I hope the following helps.

    I have a game attribute HourTarget set at 10 (interger).

    I made a "Constrain Attribute" Rule for my hour hand.png

    In the Constrain Attribute pull down box I have "self.Rotation" to"
    90-(30*((game.Clock.Hour%12+ game.Clock.Minute /60))
  • bajashbajash Member, PRO Posts: 215
    Day 3
  • bajashbajash Member, PRO Posts: 215
    JohnPapiomitis

    Are you there??
  • bajashbajash Member, PRO Posts: 215
    Hey John P,

    I left the info for you..
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