Preserve Scene as a Pause Function

quantumsheepquantumsheep Member Posts: 8,188
edited November -1 in Working with GS (Mac)
Hi all,

I'm really getting frustrated that I can't use the old 'Preserve Scene' checkbox when transitioning between scenes as a pause function anymore.

It was a lot less hassle than the current work-arounds and I used it all the time.

Has it affected you?

Cheers,

QS :(

Comments

  • ktfrightktfright Member Posts: 964
    i wanted to try it, but Tshirtbooth's method worked better for me.
  • iDeveloperziDeveloperz Member Posts: 1,169
    I admit it was useful, but it takes time to change scenes, so therefore I do not really miss it at all.
  • SparkyidrSparkyidr Member, PRO Posts: 2,033
    I agree. It's an "easy" way to do a pause.....but the load time between changing scenes takes players out of the experience a little. So if you can do it another way within the same scene, I'd say that's a better solution. (but trickier to get right of course)
  • JGary321JGary321 Member Posts: 1,246
    Sorry babe, I like that it's out. You know I'm here to help. It took 30 minutes to implement the pause function from scratch (and this was after I built my scenes)

    I like doing my own pause b/c I control what can still be done. For instance, in my game you can pause it, but still issue commands & change skills. I like that I can do this. But obviously couldn't with change scene.
  • morphinegamingmachinemorphinegamingmachine Member, PRO Posts: 449
    even with the new pause feature i hate the loading wheel, i have projectiles firing at my character and since when i un-pause they might start moving again anytime and the controls don't work immediately it lessens the game play experience. i know this is an old thread but i was wondering if you could share some insight on your pause workarounds.
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