Did I do everything right when finishing?

GuaveMediaGuaveMedia Member, PRO Posts: 1,262
edited November -1 in Working with GS (Mac)
Hey,

first I created a provisioning profile and a new app ID. Then I set up all banking and tax stuff. Then I published my game to GameSalad and unzipped the file. On iTunes connect I created a new app, and set up everything till I came to the point where it says "Waiting for upload". Then I went into the application loader, and selected the unziped file. Then the error comes.

Did I everything right? Or missed I something? I followed Tshirtbooths videos all way up...

Cheers

Comments

  • mynameisacemynameisace Hull, UKMember Posts: 2,484
    You need the zipped file ;)

    Ace
  • GuaveMediaGuaveMedia Member, PRO Posts: 1,262
    Oh dawned, what I tried to say was that I used the zipped file of course ;)

    the unzipped can't be chosen in the application loader...it also does not work when I drag the unzipped file into iTunes and try to install it, always error and installing but the main problem is the error at the application loader :/

    @Ace: thx
  • mynameisacemynameisace Hull, UKMember Posts: 2,484
    Yeah, it won't work if you drag it in to iTunes, only an Ad Hoc build works like that. Always good to do an Ad Hoc build too to test properly on the device before you submit to Apple ;)

    What error are you getting from the Application Loader?

    Ace
  • GuaveMediaGuaveMedia Member, PRO Posts: 1,262
    The funny thing is that I had it on the iPhone^^ Then I removed it because I found a mistake in the game and now it does not work but okay....

    I tested my game with the GameSalad Viewer, I also let a few different people play the game to look for other mistakes or something like that...

    Ad Hoc means to use it with Xcode or?

    Error displays: "Error communicating to iTunes Store"

    Alex
  • mynameisacemynameisace Hull, UKMember Posts: 2,484
    The games can perform differently on the viewer to a proper Ad Hoc build. The Ad Hoc is exactly how people who purchase your game will see it.

    Just create a new distribution provisioning profile for the game in the Provisioning Portal, but instead of clicking App Store, click Ad Hoc.

    Are you running Little Snitch on your Mac? That could be blocking it. Also, different accounts on your mac can affect that error. Also, I believe it uses Java, so you may have to allow in Java security.

    Ace
  • GuaveMediaGuaveMedia Member, PRO Posts: 1,262
    Also a new App ID or is just the provis.profile enough?

    I don't know anything about Little Snitch? What's that? I only have one account on my mac, I am new to Mac so where do I find Java Security because under system preferences security, there is only general,firewall ...but nothing about Java..

    thx Ace
  • mynameisacemynameisace Hull, UKMember Posts: 2,484
    Just the provisioning profile, you can use the same everything else.

    If you don't know about Little Snitch then you probably don't have it.

    Could be that you don't have Java, I don't think it comes with Lion by default.

    http://www.macupdate.com/app/mac/39490/java-for-os-x-lion

    Ace
  • GuaveMediaGuaveMedia Member, PRO Posts: 1,262
    Okay thx, I will test the AdHoc and install Java and then try it again :D

    thank you very much Ace :)

    Alex
  • mynameisacemynameisace Hull, UKMember Posts: 2,484
    No problem. If that's not the problem, the only other thing I can think to do is to delete and re-install Xcode. Someone else may also chime in with an idea or two.

    I've been uploading to Apple for 18 months now and it's still never flawless, there system isn't the oct user friendly.

    Ace
  • GuaveMediaGuaveMedia Member, PRO Posts: 1,262
    Just installed Java, in Java preferences what should I tick on/off concerning security?
  • mynameisacemynameisace Hull, UKMember Posts: 2,484
    On :)

    Ace
  • GuaveMediaGuaveMedia Member, PRO Posts: 1,262
    Okey, just about to publish the game using the AdHoc profile .....
  • mynameisacemynameisace Hull, UKMember Posts: 2,484
    No need for Application Loader for the Ad Hoc, so all should be well with that at least :)

    Ace
  • GuaveMediaGuaveMedia Member, PRO Posts: 1,262
    I don't need the Application Loader for the AdHoc or? When GameSalad finished there was an option to press that moved the app automatically to iTunes !
  • mynameisacemynameisace Hull, UKMember Posts: 2,484
    Yeah, then sync your device and test away buddy!

    Ace
  • GuaveMediaGuaveMedia Member, PRO Posts: 1,262
    Okay played the first 10 Levels and something really strange happened ://

    Each level starts after 2-3 seconds, then all plattforms come from the bottom up and the time starts to run, I did not programm anything like this, also sometimes the wall doesn't comes,and sometimes it comes ://

    oh man, what's that??^^
  • mynameisacemynameisace Hull, UKMember Posts: 2,484
    Hmm, that isn't an issue with the Ad Hoc, that is with your coding... Good job you device tested ;)

    Should the levels start straight away? Should the platforms move?

    It is impossible to diagnose without seeing the project though.

    Ace
  • GuaveMediaGuaveMedia Member, PRO Posts: 1,262
    Yeah, the levels should start straight away ! I did not programm anything like this and the plattforms are also moving straigh away..

    I don't know where to look for, because there is no behavior,rule,or attribute saying something like this!
  • mynameisacemynameisace Hull, UKMember Posts: 2,484
    I don't mind taking a look through your project if you wanna email it to me at band@ellerker.net or I could do a screen-share on Skype if you don't want to send your assets and code.

    Ace
  • GuaveMediaGuaveMedia Member, PRO Posts: 1,262
    skype would be perfect :D thanks :)) my contact's name is alex.schwaiger1
  • mynameisacemynameisace Hull, UKMember Posts: 2,484
    Okay, I'll add you in 10 minutes.

    Ace
  • GuaveMediaGuaveMedia Member, PRO Posts: 1,262
    perfect, I'll be waiting ;)

    thx
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