Pause Behavior Not Working!

PhiliePhilie PRO Posts: 240
edited November -1 in Tech Support
Hi everyone!

I am near the end phase of building my latest game, and with that, I went in to add a pause button to each level! I built the scene for when the game is paused, etc.

I simply made an image of a rotated = sign, imported it, made it an actor and assigned a rule. The rule is when the actor receives touch (pressed) -> Pause Game "Go to Scene: Pause". When its clicked, it does nothing. No matter where placed.

But then.. I make a new actor, a plain box. Copied and pasted the SAME rule, and the pause worked! How do I get the pause to work with an image? I rather have a good looking image then a block, haha.

Thanks guys!
Matt

Comments

  • PhiliePhilie PRO Posts: 240
    ..anyone..?
  • ozboybrianozboybrian PRO Posts: 2,102
    Sounds like a bug dude.
  • LiquidGameworksLiquidGameworks Anchorage, AKMember, Sous Chef Posts: 956
    Just drag your image on top of the plain box. The blank actor should assume whatever image you dropped on it.
  • PhiliePhilie PRO Posts: 240
    Still doesn't work oddly enough. Not even on blank boxes.. well actually. It works on SOME levels, and some... it doesn't.
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