Multi-Tasking/Background Audio - Is It Possible?

IllumiProjIllumiProj Member Posts: 4
I currently have a project built in Unity that creates procedural music by using scripting to trigger small individual sound effects. In other words, I'm not just playing a background/looping mp3 file, but am instead using the sound effect pipeline to trigger individual sounds via delays and scripting.

Unity currently doesn't let you keep sound/music going when the app is in the background, so I'm investigating other solutions. I've used GameSalad before, but it's been about a year, so I'm not up to date on how GameSalad's mult-tasking works.

Is it possible to keep sound effects and game logic going while the app is in the background, or is GameSalad's mult-tasking limited to suspend/resume behaviors like Unity's?

Thanks in advance for any help here!

Comments

  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    In iOS no it all shuts down when the app is closed. I have noticed on android build the music will continue when the device is asleep although as soon as you close the app out it it shuts off as well.
  • IllumiProjIllumiProj Member Posts: 4
    Ugh. Anyone know if there are any plans to change this behavior?
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    It's an apple thing. You have to look and see f apple allows it . Has nothing to do with game salad. Now that I think of it I know of apps that have had it added so it may just be a matter of actuvating it properly in iTunes connect when updating.
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