More features in the "animate" behavior...
I'd like to see more features in the "animate" behavior. It'd be great to have a way to change the fps based on things like "distance traveled" or "camera speed" so that the speed of certain animations (like the hero's run cycle) would match the speed of the camera. I know there is a way to accomplish this with a complex set of attributes (that I still don't really grasp) ...but if there was a more intuitive alternative right in the "animate" behavior... It would save TONS of aggregation.
Basically, a more flexible and programmable fps input.
Endless runners and platformers really need this capability. It would save users TONS of time and aggregation to have things tied directly to the fps/animate window.
Basically, a more flexible and programmable fps input.
Endless runners and platformers really need this capability. It would save users TONS of time and aggregation to have things tied directly to the fps/animate window.
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