Improved iPhone load times - VIDEO

superNESsuperNES Member Posts: 166
edited November -1 in News from the Dev Team
With iPhone publishing just around the corner, we want to celebrate some of the improvements that the iPhone engine has seen these past few months. Linked below is a comparison video showing the load times between a build of the engine from a couple of months ago and a more recent one. Both are running Flutterby, the first GameSalad iPhone game released to the app store. I think the results speak for themselves...

Comments

  • quantumsheepquantumsheep Member Posts: 8,188
    Nice!

    I hope when you launch the viewer's even better - currently my game crashes half way through the second level :(

    QS
  • superNESsuperNES Member Posts: 166
    Hmm. Talk with CodeMonkey, but if it always crashes at the same point then that would indicate there's some problem either with an asset or a behavior. But yes, the next version of the Viewer and also the Creator will be improved and will have additional features to help you track problems.
  • quantumsheepquantumsheep Member Posts: 8,188
    Awesome :)
  • zombotszombots Member Posts: 186
    does that mean a flutterby update is coming?
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